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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEditor;
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using System;
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using System.IO;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Threading;
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using TMPro.EditorUtilities;
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namespace TMPro
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{
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// Suppressing warnings related to the use of private structures which are confusing the compiler as these data structures are used by .json files.
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#pragma warning disable 0649
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/// <summary>
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/// Data structure containing the target and replacement fileIDs and GUIDs which will require remapping from previous version of TextMesh Pro to the new TextMesh Pro UPM package.
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/// </summary>
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[System.Serializable]
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struct AssetConversionRecord
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{
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public string referencedResource;
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public string target;
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public string replacement;
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}
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/// <summary>
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/// Data structure containing a list of target and replacement fileID and GUID requiring remapping from previous versions of TextMesh Pro to the new TextMesh Pro UPM package.
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/// This data structure is populated with the data contained in the PackageConversionData.json file included in the package.
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/// </summary>
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[System.Serializable]
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class AssetConversionData
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{
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public List<AssetConversionRecord> assetRecords;
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}
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internal class TMP_ProjectTextSpacingConversionTool : EditorWindow
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{
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// Create Text Spacing Conversion Tool window
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[MenuItem("Window/TextMeshPro/Project Text Spacing Conversion Tool", false, 2110)]
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static void ShowConverterWindow()
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{
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var window = GetWindow<TMP_ProjectTextSpacingConversionTool>();
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window.titleContent = new GUIContent("Conversion Tool");
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window.Focus();
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}
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/// <summary>
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///
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/// </summary>
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struct AssetModificationRecord
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{
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public string assetFilePath;
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public string assetDataFile;
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}
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struct AssetFileRecord
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{
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public string assetFilePath;
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public AssetFileRecord(string filePath, string metaFilePath)
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{
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this.assetFilePath = filePath;
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}
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}
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private static string m_ProjectPath;
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[SerializeField] private string m_ProjectFolderToScan;
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private static bool m_IsAlreadyScanningProject;
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private static bool m_CancelScanProcess;
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private static string k_ProjectScanReportDefaultText = "<color=#FFFF80><b>" +
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" Character Word Line Paragraph\n" +
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"Project Scan Results Spacing Spacing Spacing Spacing</b></color>\n" +
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"------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n";
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[SerializeField] private GUIStyle m_OutputWindowStyle;
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[SerializeField] private Font m_OutputWindowMonospacedFont;
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private static string k_ProjectScanLabelPrefix = "Scanning: ";
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private static string m_ProjectScanResults = string.Empty;
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private static Vector2 m_ProjectScanResultScrollPosition;
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private static float m_ProgressPercentage = 0;
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private static int m_ScanningTotalFiles;
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private static int m_ScanningCurrentFileIndex;
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private static string m_ScanningCurrentFileName;
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private static string k_TextMeshProScriptID = "m_Script: {fileID: 11500000, guid: 9541d86e2fd84c1d9990edf0852d74ab, type: 3}";
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private static string k_TextMeshProUGUIScriptID = "m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}";
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//private static string k_FontAssetScriptID = "m_Script: {fileID: 11500000, guid: 71c1514a6bd24e1e882cebbe1904ce04, type: 3}";
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private static string k_FontAssetProperty = "m_fontAsset: ";
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private static string k_FontSizeProperty = "m_fontSize: ";
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private static string k_LineSpacingProperty = "m_lineSpacing: ";
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private static string k_CharacterSpacingProperty = "m_characterSpacing: ";
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private static string k_WordSpacingProperty = "m_wordSpacing: ";
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private static string k_ParagraphSpacingProperty = "m_paragraphSpacing: ";
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private static AssetConversionData m_ConversionData;
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private static readonly List<AssetModificationRecord> m_ModifiedAssetList = new List<AssetModificationRecord>();
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void OnEnable()
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{
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// Set Editor Window Size
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SetEditorWindowSize();
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m_ProjectScanResults = k_ProjectScanReportDefaultText;
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// Define new style with monospaced font (if we have not already done so).
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if (m_OutputWindowStyle == null || m_OutputWindowMonospacedFont == null)
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{
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if (m_OutputWindowMonospacedFont == null)
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m_OutputWindowMonospacedFont = Font.CreateDynamicFontFromOSFont("Courier New", 13);
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if (m_OutputWindowStyle == null)
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{
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m_OutputWindowStyle = new GUIStyle() {font = m_OutputWindowMonospacedFont, richText = true};
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m_OutputWindowStyle.normal.textColor = new Color(0.95f, 0.95f, 0.95f, 1f);
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}
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else
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{
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m_OutputWindowStyle.font = m_OutputWindowMonospacedFont;
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}
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}
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}
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void OnGUI()
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{
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// Define new style with monospaced font (if we have not already done so).
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if (m_OutputWindowStyle == null || m_OutputWindowMonospacedFont == null)
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{
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if (m_OutputWindowMonospacedFont == null)
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m_OutputWindowMonospacedFont = Font.CreateDynamicFontFromOSFont("Courier New", 13);
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if (m_OutputWindowStyle == null)
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{
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m_OutputWindowStyle = new GUIStyle() {font = m_OutputWindowMonospacedFont, richText = true};
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m_OutputWindowStyle.normal.textColor = new Color(0.95f, 0.95f, 0.95f, 1f);
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}
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else
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{
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m_OutputWindowStyle.font = m_OutputWindowMonospacedFont;
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}
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}
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GUILayout.BeginVertical();
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{
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// Scan project files and resources
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GUILayout.BeginVertical(EditorStyles.helpBox);
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{
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GUILayout.Label("Scan Project Files", EditorStyles.boldLabel);
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GUILayout.Label("Press the <i>Scan Project Files</i> button to begin scanning your project for Scenes and Prefabs containing text objects whose line spacing values might need to be converted to the new (em) line spacing values.", TMP_UIStyleManager.label);
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GUILayout.Space(10f);
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GUILayout.Label("Project folder to be scanned. Example \"Assets/TextMesh Pro\"");
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m_ProjectFolderToScan = EditorGUILayout.TextField("Folder Path: Assets/", m_ProjectFolderToScan);
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GUILayout.Space(5f);
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GUI.enabled = m_IsAlreadyScanningProject == false ? true : false;
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if (GUILayout.Button("Scan Project Files"))
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{
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m_CancelScanProcess = false;
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// Make sure Asset Serialization mode is set to ForceText and Version Control mode to Visible Meta Files.
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if (CheckProjectSerializationAndSourceControlModes() == true)
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{
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m_ProjectPath = Path.GetFullPath("Assets/..");
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TMP_EditorCoroutine.StartCoroutine(ScanProjectFiles());
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}
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else
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{
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EditorUtility.DisplayDialog("Project Settings Change Required", "In menu options \"Edit - Project Settings - Editor\", please change Asset Serialization Mode to ForceText and Source Control Mode to Visible Meta Files.", "OK", string.Empty);
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}
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}
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GUI.enabled = true;
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// Display progress bar
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Rect rect = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true));
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EditorGUI.ProgressBar(rect, m_ProgressPercentage, "Scan Progress (" + m_ScanningCurrentFileIndex + "/" + m_ScanningTotalFiles + ")");
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// Display cancel button and name of file currently being scanned.
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if (m_IsAlreadyScanningProject)
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{
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Rect cancelRect = new Rect(rect.width - 20, rect.y + 2, 20, 16);
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if (GUI.Button(cancelRect, "X"))
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{
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m_CancelScanProcess = true;
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}
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GUILayout.Label(k_ProjectScanLabelPrefix + m_ScanningCurrentFileName, TMP_UIStyleManager.label);
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}
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else
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GUILayout.Label(string.Empty);
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GUILayout.Space(5);
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// Creation Feedback
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GUILayout.BeginVertical(TMP_UIStyleManager.textAreaBoxWindow, GUILayout.ExpandHeight(true));
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{
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m_ProjectScanResultScrollPosition = EditorGUILayout.BeginScrollView(m_ProjectScanResultScrollPosition, GUILayout.ExpandHeight(true));
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GUILayout.Label(m_ProjectScanResults, m_OutputWindowStyle);
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EditorGUILayout.EndScrollView();
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}
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GUILayout.EndVertical();
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GUILayout.Space(5f);
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}
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GUILayout.EndVertical();
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// Scan project files and resources
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GUILayout.BeginVertical(EditorStyles.helpBox);
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{
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GUILayout.Label("Save Modified Project Files", EditorStyles.boldLabel);
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GUILayout.Label("Pressing the <i>Save Modified Project Files</i> button will update the files in the <i>Project Scan Results</i> listed above. <color=#FFFF80>Please make sure that you have created a backup of your project first</color> as these file modifications are permanent and cannot be undone.", TMP_UIStyleManager.label);
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GUILayout.Space(5f);
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GUI.enabled = m_IsAlreadyScanningProject == false && m_ModifiedAssetList.Count > 0 ? true : false;
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if (GUILayout.Button("Save Modified Project Files"))
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{
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UpdateProjectFiles();
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}
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GUILayout.Space(10f);
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}
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GUILayout.EndVertical();
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}
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GUILayout.EndVertical();
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GUILayout.Space(5f);
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}
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void OnInspectorUpdate()
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{
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Repaint();
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}
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/// <summary>
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/// Limits the minimum size of the editor window.
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/// </summary>
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void SetEditorWindowSize()
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{
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EditorWindow editorWindow = this;
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Vector2 currentWindowSize = editorWindow.minSize;
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editorWindow.minSize = new Vector2(Mathf.Max(1024, currentWindowSize.x), Mathf.Max(420, currentWindowSize.y));
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}
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private IEnumerator ScanProjectFiles()
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{
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m_IsAlreadyScanningProject = true;
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string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath;
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// List containing assets that have been modified.
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m_ProjectScanResults = k_ProjectScanReportDefaultText;
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m_ModifiedAssetList.Clear();
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m_ProgressPercentage = 0;
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// Get list of GUIDs for assets that might contain references to previous GUIDs that require updating.
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string searchFolder = string.IsNullOrEmpty(m_ProjectFolderToScan) ? "Assets" : ("Assets/" + m_ProjectFolderToScan);
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string[] guids = AssetDatabase.FindAssets("t:Object", new string[] { searchFolder }).Distinct().ToArray();
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k_ProjectScanLabelPrefix = "<b>Phase 1 - Filtering:</b> ";
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m_ScanningTotalFiles = guids.Length;
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m_ScanningCurrentFileIndex = 0;
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List<AssetFileRecord> projectFilesToScan = new List<AssetFileRecord>();
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foreach (var guid in guids)
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{
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if (m_CancelScanProcess)
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break;
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string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
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m_ScanningCurrentFileIndex += 1;
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m_ScanningCurrentFileName = assetFilePath;
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m_ProgressPercentage = (float)m_ScanningCurrentFileIndex / m_ScanningTotalFiles;
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string fileExtension = Path.GetExtension(assetFilePath);
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Type fileType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath);
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// Ignore all files other than Scenes and Prefabs.
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if ((fileType == typeof(SceneAsset) || (fileType == typeof(GameObject) && fileExtension.ToLower() == ".prefab")) == false)
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continue;
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string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath);
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projectFilesToScan.Add(new AssetFileRecord(assetFilePath, assetMetaFilePath));
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yield return null;
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}
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m_ScanningTotalFiles = projectFilesToScan.Count;
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k_ProjectScanLabelPrefix = "<b>Phase 2 - Scanning:</b> ";
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m_ScanningCurrentFileIndex = 0;
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for (int i = 0; i < m_ScanningTotalFiles; i++)
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{
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if (m_CancelScanProcess)
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break;
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AssetFileRecord fileRecord = projectFilesToScan[i];
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ScanProjectFile(fileRecord);
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m_ScanningCurrentFileName = fileRecord.assetFilePath;
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m_ScanningCurrentFileIndex += 1;
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m_ProgressPercentage = (float)m_ScanningCurrentFileIndex / m_ScanningTotalFiles;
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yield return null;
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}
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m_IsAlreadyScanningProject = false;
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m_ScanningCurrentFileName = string.Empty;
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}
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static void ScanProjectFile(AssetFileRecord fileRecord)
|
|
|
|
|
{
|
|
|
|
|
if (m_CancelScanProcess)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
// Read the asset data file
|
|
|
|
|
string assetDataFile;
|
|
|
|
|
bool hasDataFileChanged = false;
|
|
|
|
|
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
assetDataFile = File.ReadAllText(m_ProjectPath + "/" + fileRecord.assetFilePath);
|
|
|
|
|
}
|
|
|
|
|
catch
|
|
|
|
|
{
|
|
|
|
|
// Continue to the next asset if we can't read the current one.
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Check if asset file references any text components.
|
|
|
|
|
if (assetDataFile.Contains(k_TextMeshProScriptID) || assetDataFile.Contains(k_TextMeshProUGUIScriptID))
|
|
|
|
|
{
|
|
|
|
|
float characterSpacingValue = 0;
|
|
|
|
|
float newCharacterSpacingValue = 0;
|
|
|
|
|
float wordSpacingValue = 0;
|
|
|
|
|
float newWordSpacingValue = 0;
|
|
|
|
|
float lineSpacingValue = 0;
|
|
|
|
|
float newLineSpacingValue = 0;
|
|
|
|
|
float paragraphSpacingValue = 0;
|
|
|
|
|
float newParagraphSpacingValue = 0;
|
|
|
|
|
|
|
|
|
|
float fontSize = 0;
|
|
|
|
|
float samplingPointSize = 0;
|
|
|
|
|
float faceScale = 1;
|
|
|
|
|
|
|
|
|
|
List<string> lines = assetDataFile.Split('\n').ToList();
|
|
|
|
|
int serializedVersionInsertionIndex = 0;
|
|
|
|
|
|
|
|
|
|
int readingFlag = 0;
|
|
|
|
|
|
|
|
|
|
// Read through each lines of the asset file
|
|
|
|
|
for (int i = 0; i < lines.Count; i++)
|
|
|
|
|
{
|
|
|
|
|
string line = lines[i];
|
|
|
|
|
|
|
|
|
|
// Track potential line index to insert serializedVersion property
|
|
|
|
|
if (line.Contains("MonoBehaviour:"))
|
|
|
|
|
{
|
|
|
|
|
serializedVersionInsertionIndex = i + 1;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Read until we find the line that contains a reference to a text component
|
|
|
|
|
if (readingFlag == 0 && (line.Contains(k_TextMeshProScriptID) || line.Contains(k_TextMeshProUGUIScriptID)))
|
|
|
|
|
{
|
|
|
|
|
// Check if spacing values for this component have already been converted
|
|
|
|
|
if (lines[serializedVersionInsertionIndex].Contains(" m_SerializedVersion: 1"))
|
|
|
|
|
{
|
|
|
|
|
readingFlag = 0;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
lines.Insert(serializedVersionInsertionIndex, " m_SerializedVersion: 1");
|
|
|
|
|
readingFlag = 1;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Keep reading until we find the font asset property field.
|
|
|
|
|
if (readingFlag == 1)
|
|
|
|
|
{
|
|
|
|
|
// Check for font asset property
|
|
|
|
|
if (line.Contains(k_FontAssetProperty))
|
|
|
|
|
{
|
|
|
|
|
int guidIndex = line.IndexOf("guid: ", StringComparison.InvariantCulture);
|
|
|
|
|
if (guidIndex != -1)
|
|
|
|
|
{
|
|
|
|
|
string guid = line.Substring(guidIndex + 6, 32);
|
|
|
|
|
TMP_FontAsset fontAsset = AssetDatabase.LoadAssetAtPath<TMP_FontAsset>(AssetDatabase.GUIDToAssetPath(guid));
|
|
|
|
|
if (fontAsset != null)
|
|
|
|
|
{
|
|
|
|
|
samplingPointSize = fontAsset.faceInfo.pointSize;
|
|
|
|
|
faceScale = fontAsset.faceInfo.scale;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
readingFlag = 2;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Read font size property
|
|
|
|
|
if (readingFlag == 2)
|
|
|
|
|
{
|
|
|
|
|
if (line.Contains(k_FontSizeProperty))
|
|
|
|
|
{
|
|
|
|
|
fontSize = float.Parse(line.Split(':')[1], NumberStyles.Float, CultureInfo.InvariantCulture);
|
|
|
|
|
readingFlag = 3;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Check for the spacing properties that need to be converted
|
|
|
|
|
if (readingFlag == 3)
|
|
|
|
|
{
|
|
|
|
|
// Read character spacing
|
|
|
|
|
if (line.Contains(k_CharacterSpacingProperty))
|
|
|
|
|
{
|
|
|
|
|
characterSpacingValue = float.Parse(line.Split(':')[1], NumberStyles.Float, CultureInfo.InvariantCulture);
|
|
|
|
|
if (characterSpacingValue != 0)
|
|
|
|
|
{
|
|
|
|
|
// Convert character spacing value.
|
|
|
|
|
newCharacterSpacingValue = characterSpacingValue * faceScale / (samplingPointSize * 0.01f);
|
|
|
|
|
lines[i] = lines[i].Replace(k_CharacterSpacingProperty + characterSpacingValue, k_CharacterSpacingProperty + newCharacterSpacingValue);
|
|
|
|
|
|
|
|
|
|
hasDataFileChanged = true;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Read word spacing
|
|
|
|
|
if (line.Contains(k_WordSpacingProperty))
|
|
|
|
|
{
|
|
|
|
|
// Get the character spacing value
|
|
|
|
|
wordSpacingValue = float.Parse(line.Split(':')[1], NumberStyles.Float, CultureInfo.InvariantCulture);
|
|
|
|
|
if (wordSpacingValue != 0)
|
|
|
|
|
{
|
|
|
|
|
// Convert character spacing value.
|
|
|
|
|
newWordSpacingValue = wordSpacingValue * faceScale / (samplingPointSize * 0.01f);
|
|
|
|
|
lines[i] = lines[i].Replace(k_WordSpacingProperty + wordSpacingValue, k_WordSpacingProperty + newWordSpacingValue);
|
|
|
|
|
|
|
|
|
|
hasDataFileChanged = true;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Read line spacing
|
|
|
|
|
if (line.Contains(k_LineSpacingProperty))
|
|
|
|
|
{
|
|
|
|
|
// Get the value of line spacing value
|
|
|
|
|
lineSpacingValue = float.Parse(line.Split(':')[1], NumberStyles.Float, CultureInfo.InvariantCulture);
|
|
|
|
|
if (lineSpacingValue != 0)
|
|
|
|
|
{
|
|
|
|
|
// Convert line spacing value.
|
|
|
|
|
newLineSpacingValue = lineSpacingValue / (fontSize * 0.01f) * fontSize / samplingPointSize * faceScale;
|
|
|
|
|
lines[i] = lines[i].Replace(k_LineSpacingProperty + lineSpacingValue, k_LineSpacingProperty + newLineSpacingValue);
|
|
|
|
|
|
|
|
|
|
hasDataFileChanged = true;
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Read paragraph spacing
|
|
|
|
|
if (line.Contains(k_ParagraphSpacingProperty))
|
|
|
|
|
{
|
|
|
|
|
// Get the value of line spacing value
|
|
|
|
|
paragraphSpacingValue = float.Parse(line.Split(':')[1], NumberStyles.Float, CultureInfo.InvariantCulture);
|
|
|
|
|
if (paragraphSpacingValue != 0)
|
|
|
|
|
{
|
|
|
|
|
// Convert line spacing value.
|
|
|
|
|
newParagraphSpacingValue = paragraphSpacingValue / (fontSize * 0.01f) * fontSize / samplingPointSize * faceScale;
|
|
|
|
|
lines[i] = lines[i].Replace(k_ParagraphSpacingProperty + paragraphSpacingValue, k_ParagraphSpacingProperty + newParagraphSpacingValue);
|
|
|
|
|
|
|
|
|
|
hasDataFileChanged = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
readingFlag = 4;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Done reading text component serialized data.
|
|
|
|
|
if (readingFlag == 4 && line.Contains("---"))
|
|
|
|
|
{
|
|
|
|
|
readingFlag = 0;
|
|
|
|
|
|
|
|
|
|
string characterSpacingFormat = $"{(characterSpacingValue == 0 ? " " : $"{characterSpacingValue,10:F}{newCharacterSpacingValue,10:F}")}";
|
|
|
|
|
string wordSpacingFormat = $"{(wordSpacingValue == 0 ? " " : $"{wordSpacingValue,10:F}{newWordSpacingValue,10:F}")}";
|
|
|
|
|
string lineSpacingFormat = $"{(lineSpacingValue == 0 ? " " : $"{lineSpacingValue,10:F}{newLineSpacingValue,10:F}")}";
|
|
|
|
|
string paragraphSpacingFormat = $"{(paragraphSpacingValue == 0 ? " " : $"{paragraphSpacingValue,10:F}{newParagraphSpacingValue,10:F}")}";
|
|
|
|
|
|
|
|
|
|
if (characterSpacingValue != 0 || lineSpacingValue != 0)
|
|
|
|
|
m_ProjectScanResults += $"{fileRecord.assetFilePath,-100}" + characterSpacingFormat + wordSpacingFormat + lineSpacingFormat + paragraphSpacingFormat + "\n";
|
|
|
|
|
|
|
|
|
|
// Update asset data file
|
|
|
|
|
assetDataFile = string.Join("\n", lines);
|
|
|
|
|
|
|
|
|
|
newCharacterSpacingValue = 0;
|
|
|
|
|
newWordSpacingValue = 0;
|
|
|
|
|
newLineSpacingValue = 0;
|
|
|
|
|
newParagraphSpacingValue = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Check if asset file is a font asset
|
|
|
|
|
// if (assetDataFile.Contains(k_FontAssetScriptID))
|
|
|
|
|
// {
|
|
|
|
|
// float samplingPointSize;
|
|
|
|
|
// float normalSpacing;
|
|
|
|
|
// float newNormalSpacing;
|
|
|
|
|
// float boldSpacing;
|
|
|
|
|
// float newBoldSpacing;
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
if (hasDataFileChanged)
|
|
|
|
|
{
|
|
|
|
|
AssetModificationRecord modifiedAsset;
|
|
|
|
|
modifiedAsset.assetFilePath = fileRecord.assetFilePath;
|
|
|
|
|
modifiedAsset.assetDataFile = assetDataFile;
|
|
|
|
|
|
|
|
|
|
m_ModifiedAssetList.Add(modifiedAsset);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
///
|
|
|
|
|
/// </summary>
|
|
|
|
|
private static void ResetScanProcess()
|
|
|
|
|
{
|
|
|
|
|
m_IsAlreadyScanningProject = false;
|
|
|
|
|
m_ScanningCurrentFileName = string.Empty;
|
|
|
|
|
m_ProgressPercentage = 0;
|
|
|
|
|
m_ScanningCurrentFileIndex = 0;
|
|
|
|
|
m_ScanningTotalFiles = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
///
|
|
|
|
|
/// </summary>
|
|
|
|
|
private static void UpdateProjectFiles()
|
|
|
|
|
{
|
|
|
|
|
// Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
|
|
|
|
|
CheckProjectSerializationAndSourceControlModes();
|
|
|
|
|
|
|
|
|
|
string projectPath = Path.GetFullPath("Assets/..");
|
|
|
|
|
|
|
|
|
|
// Display dialogue to show user a list of project files that will be modified upon their consent.
|
|
|
|
|
if (EditorUtility.DisplayDialog("Save Modified Asset(s)?", "Are you sure you want to save all modified assets?", "YES", "NO"))
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < m_ModifiedAssetList.Count; i++)
|
|
|
|
|
{
|
|
|
|
|
// Make sure all file streams that might have been opened by Unity are closed.
|
|
|
|
|
//AssetDatabase.ReleaseCachedFileHandles();
|
|
|
|
|
|
|
|
|
|
//Debug.Log("Writing asset file [" + m_ModifiedAssetList[i].assetFilePath + "].");
|
|
|
|
|
|
|
|
|
|
File.WriteAllText(projectPath + "/" + m_ModifiedAssetList[i].assetFilePath, m_ModifiedAssetList[i].assetDataFile);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AssetDatabase.Refresh();
|
|
|
|
|
|
|
|
|
|
m_ProgressPercentage = 0;
|
|
|
|
|
m_ProjectScanResults = k_ProjectScanReportDefaultText;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Check project Asset Serialization and Source Control modes
|
|
|
|
|
/// </summary>
|
|
|
|
|
private static bool CheckProjectSerializationAndSourceControlModes()
|
|
|
|
|
{
|
|
|
|
|
// Check Project Asset Serialization and Visible Meta Files mode.
|
|
|
|
|
if (EditorSettings.serializationMode != SerializationMode.ForceText || VersionControlSettings.mode != "Visible Meta Files")
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class TMP_ProjectConversionUtility : EditorWindow
|
|
|
|
|
{
|
|
|
|
|
// Create Project Files GUID Remapping Tool window
|
|
|
|
|
[MenuItem("Window/TextMeshPro/Project Files GUID Remapping Tool", false, 2100)]
|
|
|
|
|
static void ShowConverterWindow()
|
|
|
|
|
{
|
|
|
|
|
var window = GetWindow<TMP_ProjectConversionUtility>();
|
|
|
|
|
window.titleContent = new GUIContent("Conversion Tool");
|
|
|
|
|
window.Focus();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static HashSet<Type> m_IgnoreAssetTypes = new HashSet<Type>()
|
|
|
|
|
{
|
|
|
|
|
typeof(AnimatorOverrideController),
|
|
|
|
|
typeof(AudioClip),
|
|
|
|
|
typeof(AvatarMask),
|
|
|
|
|
typeof(ComputeShader),
|
|
|
|
|
typeof(Cubemap),
|
|
|
|
|
typeof(DefaultAsset),
|
|
|
|
|
typeof(Flare),
|
|
|
|
|
typeof(Font),
|
|
|
|
|
typeof(GUISkin),
|
|
|
|
|
typeof(HumanTemplate),
|
|
|
|
|
typeof(LightingDataAsset),
|
|
|
|
|
typeof(Mesh),
|
|
|
|
|
typeof(MonoScript),
|
|
|
|
|
typeof(PhysicMaterial),
|
|
|
|
|
typeof(PhysicsMaterial2D),
|
|
|
|
|
typeof(RenderTexture),
|
|
|
|
|
typeof(Shader),
|
|
|
|
|
typeof(TerrainData),
|
|
|
|
|
typeof(TextAsset),
|
|
|
|
|
typeof(Texture2D),
|
|
|
|
|
typeof(Texture2DArray),
|
|
|
|
|
typeof(Texture3D),
|
|
|
|
|
typeof(UnityEditorInternal.AssemblyDefinitionAsset),
|
|
|
|
|
typeof(UnityEngine.AI.NavMeshData),
|
|
|
|
|
typeof(UnityEngine.Tilemaps.Tile),
|
|
|
|
|
typeof(UnityEngine.U2D.SpriteAtlas),
|
|
|
|
|
typeof(UnityEngine.Video.VideoClip),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
///
|
|
|
|
|
/// </summary>
|
|
|
|
|
struct AssetModificationRecord
|
|
|
|
|
{
|
|
|
|
|
public string assetFilePath;
|
|
|
|
|
public string assetDataFile;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
struct AssetFileRecord
|
|
|
|
|
{
|
|
|
|
|
public string assetFilePath;
|
|
|
|
|
public string assetMetaFilePath;
|
|
|
|
|
|
|
|
|
|
public AssetFileRecord(string filePath, string metaFilePath)
|
|
|
|
|
{
|
|
|
|
|
this.assetFilePath = filePath;
|
|
|
|
|
this.assetMetaFilePath = metaFilePath;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static string m_ProjectPath;
|
|
|
|
|
private static string m_ProjectFolderToScan;
|
|
|
|
|
private static bool m_IsAlreadyScanningProject;
|
|
|
|
|
private static bool m_CancelScanProcess;
|
|
|
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private static string k_ProjectScanReportDefaultText = "<color=#FFFF80><b>Project Scan Results</b></color>\n";
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private static string k_ProjectScanLabelPrefix = "Scanning: ";
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|
|
private static string m_ProjectScanResults = string.Empty;
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|
private static Vector2 m_ProjectScanResultScrollPosition;
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|
private static float m_ProgressPercentage = 0;
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private static int m_ScanningTotalFiles;
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|
private static int m_RemainingFilesToScan;
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private static int m_ScanningCurrentFileIndex;
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private static string m_ScanningCurrentFileName;
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private static AssetConversionData m_ConversionData;
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private static List<AssetModificationRecord> m_ModifiedAssetList = new List<AssetModificationRecord>();
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|
void OnEnable()
|
|
|
|
|
{
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|
// Set Editor Window Size
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|
SetEditorWindowSize();
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m_ProjectScanResults = k_ProjectScanReportDefaultText;
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|
}
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void OnGUI()
|
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|
|
{
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GUILayout.BeginVertical();
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|
|
|
|
{
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|
|
// Scan project files and resources
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|
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|
|
GUILayout.BeginVertical(EditorStyles.helpBox);
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|
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|
{
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|
GUILayout.Label("Scan Project Files", EditorStyles.boldLabel);
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GUILayout.Label("Press the <i>Scan Project Files</i> button to begin scanning your project for files & resources that were created with a previous version of TextMesh Pro.", TMP_UIStyleManager.label);
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GUILayout.Space(10f);
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GUILayout.Label("Project folder to be scanned. Example \"Assets/TextMesh Pro\"");
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m_ProjectFolderToScan = EditorGUILayout.TextField("Folder Path: Assets/", m_ProjectFolderToScan);
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GUILayout.Space(5f);
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GUI.enabled = m_IsAlreadyScanningProject == false ? true : false;
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if (GUILayout.Button("Scan Project Files"))
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|
{
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|
m_CancelScanProcess = false;
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|
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|
|
// Make sure Asset Serialization mode is set to ForceText and Version Control mode to Visible Meta Files.
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|
|
if (CheckProjectSerializationAndSourceControlModes() == true)
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|
|
|
|
{
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|
m_ProjectPath = Path.GetFullPath("Assets/..");
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|
TMP_EditorCoroutine.StartCoroutine(ScanProjectFiles());
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|
}
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|
else
|
|
|
|
|
{
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|
EditorUtility.DisplayDialog("Project Settings Change Required", "In menu options \"Edit - Project Settings - Editor\", please change Asset Serialization Mode to ForceText and Source Control Mode to Visible Meta Files.", "OK", string.Empty);
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|
}
|
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|
}
|
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|
GUI.enabled = true;
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|
// Display progress bar
|
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|
|
Rect rect = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true));
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|
EditorGUI.ProgressBar(rect, m_ProgressPercentage, "Scan Progress (" + m_ScanningCurrentFileIndex + "/" + m_ScanningTotalFiles + ")");
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|
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|
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|
|
// Display cancel button and name of file currently being scanned.
|
|
|
|
|
if (m_IsAlreadyScanningProject)
|
|
|
|
|
{
|
|
|
|
|
Rect cancelRect = new Rect(rect.width - 20, rect.y + 2, 20, 16);
|
|
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|
|
if (GUI.Button(cancelRect, "X"))
|
|
|
|
|
{
|
|
|
|
|
m_CancelScanProcess = true;
|
|
|
|
|
}
|
|
|
|
|
GUILayout.Label(k_ProjectScanLabelPrefix + m_ScanningCurrentFileName, TMP_UIStyleManager.label);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
GUILayout.Label(string.Empty);
|
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|
|
|
|
|
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|
|
GUILayout.Space(5);
|
|
|
|
|
|
|
|
|
|
// Creation Feedback
|
|
|
|
|
GUILayout.BeginVertical(TMP_UIStyleManager.textAreaBoxWindow, GUILayout.ExpandHeight(true));
|
|
|
|
|
{
|
|
|
|
|
m_ProjectScanResultScrollPosition = EditorGUILayout.BeginScrollView(m_ProjectScanResultScrollPosition, GUILayout.ExpandHeight(true));
|
|
|
|
|
GUILayout.Label(m_ProjectScanResults, TMP_UIStyleManager.label);
|
|
|
|
|
EditorGUILayout.EndScrollView();
|
|
|
|
|
}
|
|
|
|
|
GUILayout.EndVertical();
|
|
|
|
|
GUILayout.Space(5f);
|
|
|
|
|
}
|
|
|
|
|
GUILayout.EndVertical();
|
|
|
|
|
|
|
|
|
|
// Scan project files and resources
|
|
|
|
|
GUILayout.BeginVertical(EditorStyles.helpBox);
|
|
|
|
|
{
|
|
|
|
|
GUILayout.Label("Save Modified Project Files", EditorStyles.boldLabel);
|
|
|
|
|
GUILayout.Label("Pressing the <i>Save Modified Project Files</i> button will update the files in the <i>Project Scan Results</i> listed above. <color=#FFFF80>Please make sure that you have created a backup of your project first</color> as these file modifications are permanent and cannot be undone.", TMP_UIStyleManager.label);
|
|
|
|
|
GUILayout.Space(5f);
|
|
|
|
|
|
|
|
|
|
GUI.enabled = m_IsAlreadyScanningProject == false && m_ModifiedAssetList.Count > 0 ? true : false;
|
|
|
|
|
if (GUILayout.Button("Save Modified Project Files"))
|
|
|
|
|
{
|
|
|
|
|
UpdateProjectFiles();
|
|
|
|
|
}
|
|
|
|
|
GUILayout.Space(10f);
|
|
|
|
|
}
|
|
|
|
|
GUILayout.EndVertical();
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
GUILayout.EndVertical();
|
|
|
|
|
GUILayout.Space(5f);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void OnInspectorUpdate()
|
|
|
|
|
{
|
|
|
|
|
Repaint();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Limits the minimum size of the editor window.
|
|
|
|
|
/// </summary>
|
|
|
|
|
void SetEditorWindowSize()
|
|
|
|
|
{
|
|
|
|
|
EditorWindow editorWindow = this;
|
|
|
|
|
|
|
|
|
|
Vector2 currentWindowSize = editorWindow.minSize;
|
|
|
|
|
|
|
|
|
|
editorWindow.minSize = new Vector2(Mathf.Max(640, currentWindowSize.x), Mathf.Max(420, currentWindowSize.y));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
///
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="filePath"></param>
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
private static bool ShouldIgnoreFile(string filePath)
|
|
|
|
|
{
|
|
|
|
|
string fileExtension = Path.GetExtension(filePath);
|
|
|
|
|
Type fileType = AssetDatabase.GetMainAssetTypeAtPath(filePath);
|
|
|
|
|
|
|
|
|
|
if (m_IgnoreAssetTypes.Contains(fileType))
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
// Exclude FBX
|
|
|
|
|
if (fileType == typeof(GameObject) && (fileExtension.ToLower() == ".fbx" || fileExtension.ToLower() == ".blend"))
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private IEnumerator ScanProjectFiles()
|
|
|
|
|
{
|
|
|
|
|
m_IsAlreadyScanningProject = true;
|
|
|
|
|
string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath;
|
|
|
|
|
|
|
|
|
|
// List containing assets that have been modified.
|
|
|
|
|
m_ProjectScanResults = k_ProjectScanReportDefaultText;
|
|
|
|
|
m_ModifiedAssetList.Clear();
|
|
|
|
|
m_ProgressPercentage = 0;
|
|
|
|
|
|
|
|
|
|
// Read Conversion Data from Json file.
|
|
|
|
|
if (m_ConversionData == null)
|
|
|
|
|
m_ConversionData = JsonUtility.FromJson<AssetConversionData>(File.ReadAllText(packageFullPath + "/PackageConversionData.json"));
|
|
|
|
|
|
|
|
|
|
// Get list of GUIDs for assets that might contain references to previous GUIDs that require updating.
|
|
|
|
|
string searchFolder = string.IsNullOrEmpty(m_ProjectFolderToScan) ? "Assets" : ("Assets/" + m_ProjectFolderToScan);
|
|
|
|
|
string[] guids = AssetDatabase.FindAssets("t:Object", new string[] { searchFolder }).Distinct().ToArray();
|
|
|
|
|
|
|
|
|
|
k_ProjectScanLabelPrefix = "<b>Phase 1 - Filtering:</b> ";
|
|
|
|
|
m_ScanningTotalFiles = guids.Length;
|
|
|
|
|
m_ScanningCurrentFileIndex = 0;
|
|
|
|
|
|
|
|
|
|
List<AssetFileRecord> projectFilesToScan = new List<AssetFileRecord>();
|
|
|
|
|
|
|
|
|
|
foreach (var guid in guids)
|
|
|
|
|
{
|
|
|
|
|
if (m_CancelScanProcess)
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
string assetFilePath = AssetDatabase.GUIDToAssetPath(guid);
|
|
|
|
|
|
|
|
|
|
m_ScanningCurrentFileIndex += 1;
|
|
|
|
|
m_ScanningCurrentFileName = assetFilePath;
|
|
|
|
|
m_ProgressPercentage = (float)m_ScanningCurrentFileIndex / m_ScanningTotalFiles;
|
|
|
|
|
|
|
|
|
|
// Filter out file types we have no interest in searching
|
|
|
|
|
if (ShouldIgnoreFile(assetFilePath))
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath);
|
|
|
|
|
|
|
|
|
|
projectFilesToScan.Add(new AssetFileRecord(assetFilePath, assetMetaFilePath));
|
|
|
|
|
|
|
|
|
|
yield return null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_RemainingFilesToScan = m_ScanningTotalFiles = projectFilesToScan.Count;
|
|
|
|
|
|
|
|
|
|
k_ProjectScanLabelPrefix = "<b>Phase 2 - Scanning:</b> ";
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < m_ScanningTotalFiles; i++)
|
|
|
|
|
{
|
|
|
|
|
if (m_CancelScanProcess)
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
AssetFileRecord fileRecord = projectFilesToScan[i];
|
|
|
|
|
|
|
|
|
|
ThreadPool.QueueUserWorkItem(Task =>
|
|
|
|
|
{
|
|
|
|
|
ScanProjectFileAsync(fileRecord);
|
|
|
|
|
|
|
|
|
|
m_ScanningCurrentFileName = fileRecord.assetFilePath;
|
|
|
|
|
|
|
|
|
|
int completedScans = m_ScanningTotalFiles - Interlocked.Decrement(ref m_RemainingFilesToScan);
|
|
|
|
|
|
|
|
|
|
m_ScanningCurrentFileIndex = completedScans;
|
|
|
|
|
m_ProgressPercentage = (float)completedScans / m_ScanningTotalFiles;
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
if (i % 64 == 0)
|
|
|
|
|
yield return new WaitForSeconds(2.0f);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
while (m_RemainingFilesToScan > 0 && !m_CancelScanProcess)
|
|
|
|
|
yield return null;
|
|
|
|
|
|
|
|
|
|
m_IsAlreadyScanningProject = false;
|
|
|
|
|
m_ScanningCurrentFileName = string.Empty;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void ScanProjectFileAsync(AssetFileRecord fileRecord)
|
|
|
|
|
{
|
|
|
|
|
if (m_CancelScanProcess)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
// Read the asset data file
|
|
|
|
|
string assetDataFile = string.Empty;
|
|
|
|
|
bool hasFileChanged = false;
|
|
|
|
|
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
assetDataFile = File.ReadAllText(m_ProjectPath + "/" + fileRecord.assetFilePath);
|
|
|
|
|
}
|
|
|
|
|
catch
|
|
|
|
|
{
|
|
|
|
|
// Continue to the next asset if we can't read the current one.
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Read the asset meta data file
|
|
|
|
|
string assetMetaFile = File.ReadAllText(m_ProjectPath + "/" + fileRecord.assetMetaFilePath);
|
|
|
|
|
bool hasMetaFileChanges = false;
|
|
|
|
|
|
|
|
|
|
foreach (AssetConversionRecord record in m_ConversionData.assetRecords)
|
|
|
|
|
{
|
|
|
|
|
if (assetDataFile.Contains(record.target))
|
|
|
|
|
{
|
|
|
|
|
hasFileChanged = true;
|
|
|
|
|
|
|
|
|
|
assetDataFile = assetDataFile.Replace(record.target, record.replacement);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//// Check meta file
|
|
|
|
|
if (assetMetaFile.Contains(record.target))
|
|
|
|
|
{
|
|
|
|
|
hasMetaFileChanges = true;
|
|
|
|
|
|
|
|
|
|
assetMetaFile = assetMetaFile.Replace(record.target, record.replacement);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (hasFileChanged)
|
|
|
|
|
{
|
|
|
|
|
AssetModificationRecord modifiedAsset;
|
|
|
|
|
modifiedAsset.assetFilePath = fileRecord.assetFilePath;
|
|
|
|
|
modifiedAsset.assetDataFile = assetDataFile;
|
|
|
|
|
|
|
|
|
|
m_ModifiedAssetList.Add(modifiedAsset);
|
|
|
|
|
|
|
|
|
|
m_ProjectScanResults += fileRecord.assetFilePath + "\n";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (hasMetaFileChanges)
|
|
|
|
|
{
|
|
|
|
|
AssetModificationRecord modifiedAsset;
|
|
|
|
|
modifiedAsset.assetFilePath = fileRecord.assetMetaFilePath;
|
|
|
|
|
modifiedAsset.assetDataFile = assetMetaFile;
|
|
|
|
|
|
|
|
|
|
m_ModifiedAssetList.Add(modifiedAsset);
|
|
|
|
|
|
|
|
|
|
m_ProjectScanResults += fileRecord.assetMetaFilePath + "\n";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
///
|
|
|
|
|
/// </summary>
|
|
|
|
|
private static void ResetScanProcess()
|
|
|
|
|
{
|
|
|
|
|
m_IsAlreadyScanningProject = false;
|
|
|
|
|
m_ScanningCurrentFileName = string.Empty;
|
|
|
|
|
m_ProgressPercentage = 0;
|
|
|
|
|
m_ScanningCurrentFileIndex = 0;
|
|
|
|
|
m_ScanningTotalFiles = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
///
|
|
|
|
|
/// </summary>
|
|
|
|
|
private static void UpdateProjectFiles()
|
|
|
|
|
{
|
|
|
|
|
// Make sure Asset Serialization mode is set to ForceText with Visible Meta Files.
|
|
|
|
|
CheckProjectSerializationAndSourceControlModes();
|
|
|
|
|
|
|
|
|
|
string projectPath = Path.GetFullPath("Assets/..");
|
|
|
|
|
|
|
|
|
|
// Display dialogue to show user a list of project files that will be modified upon their consent.
|
|
|
|
|
if (EditorUtility.DisplayDialog("Save Modified Asset(s)?", "Are you sure you want to save all modified assets?", "YES", "NO"))
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < m_ModifiedAssetList.Count; i++)
|
|
|
|
|
{
|
|
|
|
|
// Make sure all file streams that might have been opened by Unity are closed.
|
|
|
|
|
//AssetDatabase.ReleaseCachedFileHandles();
|
|
|
|
|
|
|
|
|
|
//Debug.Log("Writing asset file [" + m_ModifiedAssetList[i].assetFilePath + "].");
|
|
|
|
|
|
|
|
|
|
File.WriteAllText(projectPath + "/" + m_ModifiedAssetList[i].assetFilePath, m_ModifiedAssetList[i].assetDataFile);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AssetDatabase.Refresh();
|
|
|
|
|
|
|
|
|
|
m_ProgressPercentage = 0;
|
|
|
|
|
m_ProjectScanResults = k_ProjectScanReportDefaultText;
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}
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/// <summary>
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/// Check project Asset Serialization and Source Control modes
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/// </summary>
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private static bool CheckProjectSerializationAndSourceControlModes()
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{
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// Check Project Asset Serialization and Visible Meta Files mode.
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if (EditorSettings.serializationMode != SerializationMode.ForceText || VersionControlSettings.mode != "Visible Meta Files")
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{
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return false;
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}
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return true;
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}
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}
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public class TMP_PackageUtilities : Editor
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{
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enum SaveAssetDialogueOptions { Unset = 0, Save = 1, SaveAll = 2, DoNotSave = 3 };
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private static SerializationMode m_ProjectAssetSerializationMode;
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private static string m_ProjectExternalVersionControl;
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|
struct AssetRemappingRecord
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|
{
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public string oldGuid;
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|
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public string newGuid;
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|
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public string assetPath;
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|
|
}
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|
|
struct AssetModificationRecord
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|
|
{
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|
|
public string assetFilePath;
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|
|
public string assetDataFile;
|
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|
|
}
|
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|
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/// <summary>
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|
|
|
///
|
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|
|
|
/// </summary>
|
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|
|
[MenuItem("Window/TextMeshPro/Import TMP Essential Resources", false, 2050)]
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|
|
public static void ImportProjectResourcesMenu()
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|
|
{
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|
|
ImportEssentialResources();
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|
|
}
|
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|
|
/// <summary>
|
|
|
|
|
///
|
|
|
|
|
/// </summary>
|
|
|
|
|
[MenuItem("Window/TextMeshPro/Import TMP Examples and Extras", false, 2051)]
|
|
|
|
|
public static void ImportExamplesContentMenu()
|
|
|
|
|
{
|
|
|
|
|
ImportExamplesAndExtras();
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|
|
|
}
|
|
|
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|
|
|
|
|
|
|
|
private static void GetVersionInfo()
|
|
|
|
|
{
|
|
|
|
|
string version = TMP_Settings.version;
|
|
|
|
|
Debug.Log("The version of this TextMesh Pro UPM package is (" + version + ").");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
///
|
|
|
|
|
/// </summary>
|
|
|
|
|
private static void ImportExamplesAndExtras()
|
|
|
|
|
{
|
|
|
|
|
string packageFullPath = TMP_EditorUtility.packageFullPath;
|
|
|
|
|
|
|
|
|
|
AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Examples & Extras.unitypackage", true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static string k_SettingsFilePath;
|
|
|
|
|
private static byte[] k_SettingsBackup;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
///
|
|
|
|
|
/// </summary>
|
|
|
|
|
private static void ImportEssentialResources()
|
|
|
|
|
{
|
|
|
|
|
// Check if the TMP Settings asset is already present in the project.
|
|
|
|
|
string[] settings = AssetDatabase.FindAssets("t:TMP_Settings");
|
|
|
|
|
|
|
|
|
|
if (settings.Length > 0)
|
|
|
|
|
{
|
|
|
|
|
// Save assets just in case the TMP Setting were modified before import.
|
|
|
|
|
AssetDatabase.SaveAssets();
|
|
|
|
|
|
|
|
|
|
// Copy existing TMP Settings asset to a byte[]
|
|
|
|
|
k_SettingsFilePath = AssetDatabase.GUIDToAssetPath(settings[0]);
|
|
|
|
|
k_SettingsBackup = File.ReadAllBytes(k_SettingsFilePath);
|
|
|
|
|
|
|
|
|
|
RegisterResourceImportCallback();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
string packageFullPath = TMP_EditorUtility.packageFullPath;
|
|
|
|
|
|
|
|
|
|
AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Essential Resources.unitypackage", true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static void RegisterResourceImportCallback()
|
|
|
|
|
{
|
|
|
|
|
AssetDatabase.importPackageCompleted += ImportCallback;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static void ImportCallback(string packageName)
|
|
|
|
|
{
|
|
|
|
|
// Restore backup of TMP Settings from byte[]
|
|
|
|
|
File.WriteAllBytes(k_SettingsFilePath, k_SettingsBackup);
|
|
|
|
|
|
|
|
|
|
AssetDatabase.Refresh();
|
|
|
|
|
|
|
|
|
|
AssetDatabase.importPackageCompleted -= ImportCallback;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|