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23 lines
648 B
C#

1 year ago
using System;
using UnityEditor.Networking.PlayerConnection;
using UnityEngine;
using UnityEngine.Networking.PlayerConnection;
using UnityEngine.TestRunner.TestLaunchers;
namespace UnityEditor.TestTools.TestRunner
{
[Serializable]
internal class RemoteTestResultReciever
{
public void RunStarted(MessageEventArgs messageEventArgs)
{
}
public void RunFinished(MessageEventArgs messageEventArgs)
{
EditorConnection.instance.Send(PlayerConnectionMessageIds.quitPlayerMessageId, null, messageEventArgs.playerId);
EditorConnection.instance.DisconnectAll();
}
}
}