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91 lines
3.5 KiB
C#

1 year ago
using JetBrains.Annotations;
using UnityEngine;
#if TEST_FRAMEWORK
using UnityEditor;
using UnityEditor.TestTools.TestRunner.Api;
#else
using System;
#endif
namespace Packages.Rider.Editor.UnitTesting
{
/// <summary>
/// Is called by Rider Unity plugin via reflections
/// </summary>
[UsedImplicitly]
public static class RiderTestRunner
{
#if TEST_FRAMEWORK
private static readonly TestsCallback Callback = ScriptableObject.CreateInstance<TestsCallback>();
#endif
/// <summary>
/// Is called by Rider Unity plugin via reflections
/// </summary>
/// <param name="sessionId"></param>
/// <param name="testMode"></param>
/// <param name="assemblyNames"></param>
/// <param name="testNames"></param>
/// <param name="categoryNames"></param>
/// <param name="groupNames"></param>
/// <param name="buildTarget"></param>
/// <param name="callbacksHandlerCodeBase"></param>
/// <param name="callbacksHandlerTypeName"></param>
/// <param name="callbacksHandlerDependencies"></param>
[UsedImplicitly]
public static void RunTestsWithSyncCallbacks(string sessionId, int testMode, string[] assemblyNames,
string[] testNames, string[] categoryNames, string[] groupNames, int? buildTarget,
string callbacksHandlerCodeBase, string callbacksHandlerTypeName, string[] callbacksHandlerDependencies)
{
#if !TEST_FRAMEWORK
Debug.LogError("Update Test Framework package to v.1.1.1+ to run tests from Rider.");
throw new NotSupportedException("Incompatible `Test Framework` package in Unity. Update to v.1.1.1+");
#else
SyncTestRunEventsHandler.instance.InitRun(sessionId, callbacksHandlerCodeBase, callbacksHandlerTypeName, callbacksHandlerDependencies);
RunTests(testMode, assemblyNames, testNames, categoryNames, groupNames, buildTarget);
#endif
}
/// <summary>
/// Is called by Rider Unity plugin via reflections
/// </summary>
/// <param name="testMode"></param>
/// <param name="assemblyNames"></param>
/// <param name="testNames"></param>
/// <param name="categoryNames"></param>
/// <param name="groupNames"></param>
/// <param name="buildTarget"></param>
[UsedImplicitly]
public static void RunTests(int testMode, string[] assemblyNames, string[] testNames, string[] categoryNames, string[] groupNames, int? buildTarget)
{
#if !TEST_FRAMEWORK
Debug.LogError("Update Test Framework package to v.1.1.1+ to run tests from Rider.");
throw new NotSupportedException("Incompatible `Test Framework` package in Unity. Update to v.1.1.1+");
#else
CallbackData.instance.isRider = true;
var api = ScriptableObject.CreateInstance<TestRunnerApi>();
var settings = new ExecutionSettings();
var filter = new Filter
{
assemblyNames = assemblyNames,
testNames = testNames,
categoryNames = categoryNames,
groupNames = groupNames,
targetPlatform = (BuildTarget?) buildTarget
};
if (testMode > 0) // for future use - test-framework would allow running both Edit and Play test at once
filter.testMode = (TestMode) testMode;
settings.filters = new []{
filter
};
api.Execute(settings);
api.UnregisterCallbacks(Callback); // avoid multiple registrations
api.RegisterCallbacks(Callback); // This can be used to receive information about when the test suite and individual tests starts and stops. Provide this with a scriptable object implementing ICallbacks
#endif
}
}
}