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using UnityEngine;
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using UnityEditor.TestTools.CodeCoverage.Utils;
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namespace UnityEditor.TestTools.CodeCoverage
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{
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internal class FolderDropDownMenu
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{
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GenericMenu m_Menu;
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string m_Path;
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string m_Message;
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readonly CodeCoverageWindow m_Parent;
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readonly FolderType m_FolderType;
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static class Styles
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{
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public static readonly GUIContent ShowInExplorerLabel = EditorGUIUtility.TrTextContent("Open Containing Folder");
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public static readonly GUIContent ChangeLocationLabel = EditorGUIUtility.TrTextContent("Change Location");
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public static readonly GUIContent ResetToDefaultLabel = EditorGUIUtility.TrTextContent("Reset to Default Location");
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}
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public FolderDropDownMenu(CodeCoverageWindow parent, FolderType type)
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{
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m_Parent = parent;
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m_FolderType = type;
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}
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private void PopulateMenu()
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{
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m_Menu = new GenericMenu();
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m_Menu.AddItem(Styles.ShowInExplorerLabel, false, () => ShowInExplorer());
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m_Menu.AddItem(Styles.ChangeLocationLabel, false, () => ChangeLocation());
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if (m_Path.Equals(CoverageUtils.GetProjectPath()))
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m_Menu.AddDisabledItem(Styles.ResetToDefaultLabel);
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else
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m_Menu.AddItem(Styles.ResetToDefaultLabel, false, () => ResetToDefault());
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}
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public void Show(Rect position, string folderPath, string message)
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{
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m_Path = folderPath;
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m_Message = message;
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PopulateMenu();
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m_Menu.DropDown(position);
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}
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private void ShowInExplorer()
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{
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string path = m_FolderType == FolderType.Results ?
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m_Parent.GetResultsRootFolder() :
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m_Parent.GetReportHistoryFolder();
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EditorUtility.RevealInFinder(path);
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}
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private void ChangeLocation()
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{
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string candidate = CoverageUtils.BrowseForDir(m_Path, m_Message);
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if (m_FolderType == FolderType.Results)
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m_Parent.SetCoverageLocation(candidate);
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else
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m_Parent.SetCoverageHistoryLocation(candidate);
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m_Parent.LoseFocus();
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}
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private void ResetToDefault()
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{
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if (m_FolderType == FolderType.Results)
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m_Parent.SetDefaultCoverageLocation();
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else
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m_Parent.SetDefaultCoverageHistoryLocation();
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m_Parent.LoseFocus();
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}
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}
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}
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