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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using Codice.Client.Common.Threading;
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using PlasticGui;
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using PlasticGui.WorkspaceWindow.Items;
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namespace Unity.PlasticSCM.Editor.Views
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{
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internal static class FileSystemOperation
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{
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internal static string GetExePath()
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{
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string title = PlasticLocalization.GetString(
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PlasticLocalization.Name.BrowseForExecutableFile);
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string directory = Environment.GetFolderPath(
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Environment.SpecialFolder.ProgramFiles);
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string path = EditorUtility.OpenFilePanel(title, directory, null);
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if (path.Length != 0)
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return path;
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return null;
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}
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internal static void Open(List<string> files)
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{
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try
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{
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foreach (string file in files)
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OpenFile(file);
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}
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catch (Exception ex)
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{
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ExceptionsHandler.DisplayException(ex);
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}
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}
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internal static void OpenInExplorer(string path)
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{
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EditorUtility.RevealInFinder(path);
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}
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static void OpenFile(string path)
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{
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if (path == null)
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return;
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string relativePath = GetRelativePath.ToApplication(path);
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bool result = AssetDatabase.OpenAsset(
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AssetDatabase.LoadMainAssetAtPath(relativePath));
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if (result)
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return;
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OpenOperation.OpenFile(path);
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}
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}
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}
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