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40 lines
1.1 KiB
C#

1 year ago
using System;
using UnityEditor;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class ShowWindow
{
internal static PlasticWindow Plastic()
{
return ShowPlasticWindow(false);
}
internal static PlasticWindow PlasticAfterDownloadingProject()
{
return ShowPlasticWindow(true);
}
static PlasticWindow ShowPlasticWindow(bool disableCollabWhenLoaded)
{
PlasticWindow window = EditorWindow.GetWindow<PlasticWindow>(
UnityConstants.PLASTIC_WINDOW_TITLE,
true,
mConsoleWindowType,
mProjectBrowserType);
if (disableCollabWhenLoaded)
window.DisableCollabIfEnabledWhenLoaded();
window.SetupWindowTitle(PlasticNotification.Status.None);
return window;
}
static Type mConsoleWindowType = typeof(EditorWindow).
Assembly.GetType("UnityEditor.ConsoleWindow");
static Type mProjectBrowserType = typeof(EditorWindow).
Assembly.GetType("UnityEditor.ProjectBrowser");
}
}