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29 lines
753 B
C#
29 lines
753 B
C#
1 year ago
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using UnityEditor;
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using UnityEngine;
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namespace Unity.PlasticSCM.Editor.UI
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{
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internal static class DrawActionToolbar
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{
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internal static void Begin(EditorWindow parentWindow)
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{
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Rect result = GUILayoutUtility.GetRect(parentWindow.position.width, 1);
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EditorGUI.DrawRect(result, UnityStyles.Colors.BarBorder);
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EditorGUILayout.BeginVertical(UnityStyles.ActionToolbar);
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GUILayout.FlexibleSpace();
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EditorGUILayout.BeginHorizontal();
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}
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internal static void End()
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{
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GUILayout.FlexibleSpace();
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EditorGUILayout.EndHorizontal();
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GUILayout.FlexibleSpace();
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EditorGUILayout.EndVertical();
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}
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}
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}
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