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56 lines
1.4 KiB
C#

1 year ago
using System.Collections.Generic;
namespace Unity.PlasticSCM.Editor.ProjectDownloader
{
internal static class ParseArguments
{
internal static string CloudProject(Dictionary<string, string> args)
{
string data;
if (!args.TryGetValue(CLOUD_PROJECT, out data))
return null;
return data;
}
internal static string CloudOrganization(Dictionary<string, string> args)
{
string data;
if (!args.TryGetValue(CLOUD_ORGANIZATION, out data))
return null;
if (data == null)
return null;
return GetOrganizationNameFromData(data);
}
internal static string ProjectPath(Dictionary<string, string> args)
{
string data;
if (!args.TryGetValue(CREATE_PROJECT, out data))
return null;
return data;
}
static string GetOrganizationNameFromData(string data)
{
// data is in format: 151d73c7-38cb-4eec-b11e-34764e707226-danipen-unity
int guidLenght = 36;
if (data.Length < guidLenght + 1)
return null;
return data.Substring(guidLenght + 1);
}
const string CLOUD_PROJECT = "-cloudProject";
const string CLOUD_ORGANIZATION = "-cloudOrganization";
const string CREATE_PROJECT = "-createProject";
}
}