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20 lines
386 B
C#

1 year ago
using System;
using UnityEngine;
namespace Samples.GameplaySequence
{
public class Readme : ScriptableObject
{
public Texture2D icon;
public string title;
public Section[] sections;
public bool loadedLayout;
[Serializable]
public class Section
{
public string heading, text, linkText, url;
}
}
}