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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System;
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using System.Net;
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using System.Net.Sockets;
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namespace Microsoft.Unity.VisualStudio.Editor.Messaging
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{
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internal class UdpSocket : Socket
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{
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// Maximum UDP payload is 65507 bytes.
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// TCP mode will be used when the payload is bigger than this BufferSize
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public const int BufferSize = 1024 * 8;
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internal UdpSocket()
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: base(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp)
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{
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SetIOControl();
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}
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public void Bind(IPAddress address, int port = 0)
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{
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Bind(new IPEndPoint(address ?? IPAddress.Any, port));
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}
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private void SetIOControl()
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{
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if (!VisualStudioEditor.IsWindows)
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return;
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try
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{
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const int SIO_UDP_CONNRESET = -1744830452;
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IOControl(SIO_UDP_CONNRESET, new byte[] { 0 }, new byte[0]);
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}
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catch
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{
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// fallback
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}
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}
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public static byte[] BufferFor(IAsyncResult result)
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{
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return (byte[])result.AsyncState;
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}
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public static EndPoint Any()
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{
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return new IPEndPoint(IPAddress.Any, 0);
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}
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}
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}
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