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22 lines
660 B
C#

1 year ago
using UnityEngine;
namespace Unity.VisualScripting
{
[TypeIcon(typeof(FlowGraph))]
[CreateAssetMenu(menuName = "Visual Scripting/Script Graph", fileName = "New Script Graph", order = 81)]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.visualscripting@latest/index.html?subfolder=/manual/vs-script-graphs-intro.html")]
public sealed class ScriptGraphAsset : Macro<FlowGraph>
{
[ContextMenu("Show Data...")]
protected override void ShowData()
{
base.ShowData();
}
public override FlowGraph DefaultGraph()
{
return FlowGraph.WithInputOutput();
}
}
}