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18 lines
447 B
C#

1 year ago
using System;
namespace Unity.VisualScripting
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false, Inherited = true)]
public sealed class UnitHeaderInspectableAttribute : Attribute
{
public UnitHeaderInspectableAttribute() { }
public UnitHeaderInspectableAttribute(string label)
{
this.label = label;
}
public string label { get; }
}
}