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39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
1 year ago
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using UnityEngine;
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using UnityEngine.UI;
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namespace UnityEditor.UI
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{
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/// <summary>
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/// Base class for custom editors that are for components that implement the SelfControllerEditor interface.
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/// </summary>
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public class SelfControllerEditor : Editor
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{
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static string s_Warning = "Parent has a type of layout group component. A child of a layout group should not have a {0} component, since it should be driven by the layout group.";
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public override void OnInspectorGUI()
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{
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bool anyHaveLayoutParent = false;
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for (int i = 0; i < targets.Length; i++)
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{
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Component comp = (targets[i] as Component);
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ILayoutIgnorer ignorer = comp.GetComponent(typeof(ILayoutIgnorer)) as ILayoutIgnorer;
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if (ignorer != null && ignorer.ignoreLayout)
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continue;
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RectTransform parent = comp.transform.parent as RectTransform;
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if (parent != null)
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{
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Behaviour layoutGroup = parent.GetComponent(typeof(ILayoutGroup)) as Behaviour;
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if (layoutGroup != null && layoutGroup.enabled)
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{
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anyHaveLayoutParent = true;
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break;
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}
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}
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}
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if (anyHaveLayoutParent)
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EditorGUILayout.HelpBox(string.Format(s_Warning, ObjectNames.NicifyVariableName(target.GetType().Name)), MessageType.Warning);
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}
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}
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}
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