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32 lines
872 B
C#

1 year ago
using UnityEngine.UI;
namespace UnityEditor.UI
{
[CustomEditor(typeof(Button), true)]
[CanEditMultipleObjects]
/// <summary>
/// Custom Editor for the Button Component.
/// Extend this class to write a custom editor for a component derived from Button.
/// </summary>
public class ButtonEditor : SelectableEditor
{
SerializedProperty m_OnClickProperty;
protected override void OnEnable()
{
base.OnEnable();
m_OnClickProperty = serializedObject.FindProperty("m_OnClick");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
EditorGUILayout.Space();
serializedObject.Update();
EditorGUILayout.PropertyField(m_OnClickProperty);
serializedObject.ApplyModifiedProperties();
}
}
}