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25 lines
1.1 KiB
C#

1 year ago
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("UnityEditor.Timeline")]
[assembly: AssemblyDescription("Unity Timeline Editor")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Unity Technologies")]
[assembly: AssemblyProduct("UnityEditor.Timeline")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: Guid("7668179E-DE52-4D63-96C8-B7D84461EA29")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: InternalsVisibleTo("Assembly-CSharp-Editor-testable")]
[assembly: InternalsVisibleTo("Unity.Timeline.EditorTests")]
[assembly: InternalsVisibleTo("Unity.Timeline.Tests")]
[assembly: InternalsVisibleTo("Unity.Timeline.Tests.Common")]
[assembly: InternalsVisibleTo("Unity.Timeline.Tests.Performance.Editor")]