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35 lines
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35 lines
3.2 KiB
Markdown
1 year ago
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# On-demand coverage recording
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With Coverage Recording you can capture coverage data on demand and generate an [HTML report](HowToInterpretResults.md) which shows which lines of your code run while recording. It supports capturing in EditMode as well as in PlayMode, and you can switch between the two.
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To start recording coverage data, select **Start Recording**. While recording, use the Editor as usual, for example to enter PlayMode. To stop recording coverage data, select **Stop Recording**. If **Auto Generate Report** is checked, then an [HTML report](HowToInterpretResults.md) is generated and a file viewer window opens (if **Auto Open Report** is checked too). It contains the coverage results and the report. Otherwise, select **Generate Report** to generate the report. The results are based on the assemblies specified in **Included Assemblies**.
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You can also control Coverage Recording via the [CodeCoverage ScriptingAPI](https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@latest/index.html?subfolder=/api/UnityEditor.TestTools.CodeCoverage.CodeCoverage.html).
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## Steps
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1. Open the [Code Coverage window](CodeCoverageWindow.md) (go to **Window** > **Analysis** > **Code Coverage**).<br/><br/>
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![Code Coverage Window](images/using_coverage/open_coverage_window.png)
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2. Select **Enable Code Coverage** if not already selected, to be able to generate Coverage data and reports.<br/>
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![Enable Code Coverage](images/using_coverage/enable_code_coverage.png)<br/>**Note:** Enabling Code Coverage adds some overhead to the Editor and can affect the performance.
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3. Select the [Assembly Definitions](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html) you would like to see the coverage for. In this example we selected `Assembly-CSharp` and `Assembly-CSharp-Editor`. By default, Unity compiles almost all project scripts into the `Assembly-CSharp.dll` managed assembly and all Editor scripts into the `Assembly-CSharp-Editor.dll` managed assembly.<br/><br/>
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![Select Assemblies](images/using_coverage/select_assemblies.png)
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4. Select **Start Recording**.<br/>
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![Start Recording](images/coverage_recording/start_recording.png)
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5. Continue using the Editor as normal, for example enter PlayMode to test your application or run some manual testing. You can also select **Pause Recording** to pause recording and **Resume Recording** to resume recording.
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6. When you have finished your testing and have collected enough coverage data, select **Stop Recording**.<br/>
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![Stop Recording](images/coverage_recording/stop_recording.png)
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7. If **Auto Open Report** is checked a file viewer window opens containing the coverage report. Alternatively, select the **Results Location** dropdown to open it in the file viewer.<br/><br/>**Note:** To generate the report automatically after you stop recording, select **Auto Generate Report** in the [Code Coverage window](CodeCoverageWindow.md). Alternatively, you can select **Generate Report**.<br/>
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8. Select `index.htm`.<br/><br/>
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![Report File Viewer](images/using_coverage/index_folder.png)
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9. This opens the [HTML coverage report](HowToInterpretResults.md).<br/><br/>
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![HTML Coverage Report](images/coverage_recording/report_html.png)
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