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39 lines
1.1 KiB
C#

1 year ago
using NUnit.Framework;
using UnityEditor.Performance.ProfileAnalyzer;
public class ProfileDataTests
{
[Test]
public void Save_WithNullData_ReturnsFalse()
{
var filename = "filename.pdata";
ProfileData nullProfileData = null;
bool success = ProfileData.Save(filename, nullProfileData);
Assert.IsFalse(success, "Calling ProfileData.Save with null data should return false.");
}
[Test]
public void Save_WithNullFilename_ReturnsFalse()
{
string filename = null;
var profileData = new ProfileData();
bool success = ProfileData.Save(filename, profileData);
Assert.IsFalse(success, "Calling ProfileData.Save with a null filename should return false.");
}
[Test]
public void Save_WithEmptyFilename_ReturnsFalse()
{
string filename = string.Empty;
var profileData = new ProfileData();
bool success = ProfileData.Save(filename, profileData);
Assert.IsFalse(success, "Calling ProfileData.Save with an empty filename should return false.");
}
}