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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class NewTextModify : MonoBehaviour
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{
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[SerializeField]
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private TextMeshProUGUI Name;
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public int Val = 0;
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private string s;
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void Start()
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{
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}
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private string to_string(int x)
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{
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s = "";
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while(x > 0)
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{
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s = (char)('0' + x % 10) + s;
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x /= 10;
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}
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if (s == "") s = "0";
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return s;
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}
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public void Init(int x)
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{
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if(x < 10) Name.text = '0' + to_string(x);
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else Name.text = to_string(x);
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return;
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}
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public int CurrentVal() {
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return Val;
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}
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public void ChangeValue(int x)
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{
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Val = x;
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}
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void Update()
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{
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}
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}
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