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65 lines
1.6 KiB
C#

1 year ago
using UnityEngine;
namespace Unity.VisualScripting
{
[AddComponentMenu("Visual Scripting/Script Machine")]
[RequireComponent(typeof(Variables))]
[DisableAnnotation]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.visualscripting@latest/index.html?subfolder=/manual/vs-graphs-machines-macros.html")]
[RenamedFrom("Bolt.FlowMachine")]
[RenamedFrom("Unity.VisualScripting.FlowMachine")]
public sealed class ScriptMachine : EventMachine<FlowGraph, ScriptGraphAsset>
{
public override FlowGraph DefaultGraph()
{
return FlowGraph.WithStartUpdate();
}
protected override void OnEnable()
{
if (hasGraph)
{
graph.StartListening(reference);
}
base.OnEnable();
}
protected override void OnInstantiateWhileEnabled()
{
if (hasGraph)
{
graph.StartListening(reference);
}
base.OnInstantiateWhileEnabled();
}
protected override void OnUninstantiateWhileEnabled()
{
base.OnUninstantiateWhileEnabled();
if (hasGraph)
{
graph.StopListening(reference);
}
}
protected override void OnDisable()
{
base.OnDisable();
if (hasGraph)
{
graph.StopListening(reference);
}
}
[ContextMenu("Show Data...")]
protected override void ShowData()
{
base.ShowData();
}
}
}