You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
69 lines
2.3 KiB
C#
69 lines
2.3 KiB
C#
1 year ago
|
using System;
|
||
|
using System.Linq;
|
||
|
|
||
|
namespace Unity.VisualScripting
|
||
|
{
|
||
|
public sealed class InvalidConnection : UnitConnection<IUnitOutputPort, IUnitInputPort>, IUnitConnection
|
||
|
{
|
||
|
[Obsolete(Serialization.ConstructorWarning)]
|
||
|
public InvalidConnection() : base() { }
|
||
|
|
||
|
public InvalidConnection(IUnitOutputPort source, IUnitInputPort destination) : base(source, destination) { }
|
||
|
|
||
|
public override void AfterRemove()
|
||
|
{
|
||
|
base.AfterRemove();
|
||
|
source.unit.RemoveUnconnectedInvalidPorts();
|
||
|
destination.unit.RemoveUnconnectedInvalidPorts();
|
||
|
}
|
||
|
|
||
|
#region Ports
|
||
|
|
||
|
public override IUnitOutputPort source => sourceUnit.outputs.Single(p => p.key == sourceKey);
|
||
|
|
||
|
public override IUnitInputPort destination => destinationUnit.inputs.Single(p => p.key == destinationKey);
|
||
|
|
||
|
public IUnitOutputPort validSource => sourceUnit.validOutputs.Single(p => p.key == sourceKey);
|
||
|
|
||
|
public IUnitInputPort validDestination => destinationUnit.validInputs.Single(p => p.key == destinationKey);
|
||
|
|
||
|
#endregion
|
||
|
|
||
|
#region Dependencies
|
||
|
|
||
|
public override bool sourceExists => sourceUnit.outputs.Any(p => p.key == sourceKey);
|
||
|
|
||
|
public override bool destinationExists => destinationUnit.inputs.Any(p => p.key == destinationKey);
|
||
|
|
||
|
public bool validSourceExists => sourceUnit.validOutputs.Any(p => p.key == sourceKey);
|
||
|
|
||
|
public bool validDestinationExists => destinationUnit.validInputs.Any(p => p.key == destinationKey);
|
||
|
|
||
|
public override bool HandleDependencies()
|
||
|
{
|
||
|
// Replace the invalid connection with a valid connection if it can be created instead.
|
||
|
if (validSourceExists && validDestinationExists && validSource.CanValidlyConnectTo(validDestination))
|
||
|
{
|
||
|
validSource.ValidlyConnectTo(validDestination);
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Add the invalid ports to the nodes if need be
|
||
|
if (!sourceExists)
|
||
|
{
|
||
|
sourceUnit.invalidOutputs.Add(new InvalidOutput(sourceKey));
|
||
|
}
|
||
|
|
||
|
if (!destinationExists)
|
||
|
{
|
||
|
destinationUnit.invalidInputs.Add(new InvalidInput(destinationKey));
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
#endregion
|
||
|
}
|
||
|
}
|