You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
110 lines
3.8 KiB
C#
110 lines
3.8 KiB
C#
1 year ago
|
using System.IO;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.UI;
|
||
|
using UnityEngine.TestTools;
|
||
|
using NUnit.Framework;
|
||
|
using System.Collections;
|
||
|
using UnityEditor;
|
||
|
|
||
|
/*
|
||
|
This test checks that a maskableGraphic within a RectMask2D will be properly clipped.
|
||
|
Test for case (1013182 - [RectMask2D] Child gameObject is masked if there are less than 2 corners of GO that matches RectMask's x position)
|
||
|
*/
|
||
|
namespace UnityEngine.UI.Tests
|
||
|
{
|
||
|
public class RectMask2DClipping : IPrebuildSetup
|
||
|
{
|
||
|
GameObject m_PrefabRoot;
|
||
|
GameObject m_CameraGO;
|
||
|
|
||
|
const string kPrefabPath = "Assets/Resources/Mask2DRectCullingPrefab.prefab";
|
||
|
|
||
|
public void Setup()
|
||
|
{
|
||
|
#if UNITY_EDITOR
|
||
|
var rootGO = new GameObject("RootGO");
|
||
|
var rootCanvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler));
|
||
|
rootCanvasGO.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
|
||
|
rootCanvasGO.transform.SetParent(rootGO.transform);
|
||
|
|
||
|
var maskGO = new GameObject("Mask", typeof(RectTransform), typeof(RectMask2D));
|
||
|
var maskTransform = maskGO.GetComponent<RectTransform>();
|
||
|
maskTransform.SetParent(rootCanvasGO.transform);
|
||
|
maskTransform.localPosition = Vector3.zero;
|
||
|
maskTransform.sizeDelta = new Vector2(200, 200);
|
||
|
maskTransform.localScale = Vector3.one;
|
||
|
|
||
|
var imageGO = new GameObject("Image", typeof(RectTransform), typeof(ImageHook));
|
||
|
var imageTransform = imageGO.GetComponent<RectTransform>();
|
||
|
imageTransform.SetParent(maskTransform);
|
||
|
imageTransform.localPosition = new Vector3(-125, 0, 0);
|
||
|
imageTransform.sizeDelta = new Vector2(100, 100);
|
||
|
imageTransform.localScale = Vector3.one;
|
||
|
|
||
|
if (!Directory.Exists("Assets/Resources/"))
|
||
|
Directory.CreateDirectory("Assets/Resources/");
|
||
|
|
||
|
UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
|
||
|
GameObject.DestroyImmediate(rootGO);
|
||
|
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
[SetUp]
|
||
|
public void TestSetup()
|
||
|
{
|
||
|
m_PrefabRoot = Object.Instantiate(Resources.Load("Mask2DRectCullingPrefab")) as GameObject;
|
||
|
m_CameraGO = new GameObject("Camera", typeof(Camera));
|
||
|
}
|
||
|
|
||
|
[UnityTest]
|
||
|
public IEnumerator Mask2DRect_CorrectClipping()
|
||
|
{
|
||
|
//root->canvas->mask->image
|
||
|
RectTransform t = m_PrefabRoot.transform.GetChild(0).GetChild(0).GetChild(0) as RectTransform;
|
||
|
CanvasRenderer cr = t.GetComponent<CanvasRenderer>();
|
||
|
bool cull = false;
|
||
|
for (int i = 0; i < 360; i += 45)
|
||
|
{
|
||
|
t.localEulerAngles = new Vector3(0, 0, i);
|
||
|
cull |= cr.cull;
|
||
|
yield return null;
|
||
|
}
|
||
|
|
||
|
Assert.IsFalse(cull);
|
||
|
}
|
||
|
|
||
|
[Test]
|
||
|
public void Mask2DRect_NonZeroPaddingMasksProperly()
|
||
|
{
|
||
|
var mask = m_PrefabRoot.GetComponentInChildren<RectMask2D>();
|
||
|
mask.padding = new Vector4(10, 10, 10, 10);
|
||
|
|
||
|
Canvas.ForceUpdateCanvases();
|
||
|
|
||
|
var image = m_PrefabRoot.GetComponentInChildren<ImageHook>();
|
||
|
|
||
|
// The mask rect is 200, and padding of 10 all around makes it so its 180 in size.
|
||
|
Assert.AreEqual(180, image.cachedClipRect.height);
|
||
|
Assert.AreEqual(180, image.cachedClipRect.width);
|
||
|
|
||
|
Assert.AreEqual(-90f, image.cachedClipRect.x);
|
||
|
}
|
||
|
|
||
|
[TearDown]
|
||
|
public void TearDown()
|
||
|
{
|
||
|
Object.DestroyImmediate(m_PrefabRoot);
|
||
|
GameObject.DestroyImmediate(m_CameraGO);
|
||
|
}
|
||
|
|
||
|
[OneTimeTearDown]
|
||
|
public void OneTimeTearDown()
|
||
|
{
|
||
|
#if UNITY_EDITOR
|
||
|
AssetDatabase.DeleteAsset(kPrefabPath);
|
||
|
#endif
|
||
|
}
|
||
|
}
|
||
|
}
|