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33 lines
878 B
C#

1 year ago
using System.Collections.Generic;
namespace UnityEngine.EventSystems
{
public static class RaycasterManager
{
private static readonly List<BaseRaycaster> s_Raycasters = new List<BaseRaycaster>();
internal static void AddRaycaster(BaseRaycaster baseRaycaster)
{
if (s_Raycasters.Contains(baseRaycaster))
return;
s_Raycasters.Add(baseRaycaster);
}
/// <summary>
/// List of BaseRaycasters that has been registered.
/// </summary>
public static List<BaseRaycaster> GetRaycasters()
{
return s_Raycasters;
}
internal static void RemoveRaycasters(BaseRaycaster baseRaycaster)
{
if (!s_Raycasters.Contains(baseRaycaster))
return;
s_Raycasters.Remove(baseRaycaster);
}
}
}