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26 lines
617 B
C#

1 year ago
#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
using System;
using UnityEngine;
using UnityEngine.Playables;
namespace Timeline.Samples
{
// Runtime representation of a TextClip.
// The Serializable attribute is required to be animated by timeline, and used as a template.
[Serializable]
public class TextPlayableBehaviour : PlayableBehaviour
{
[Tooltip("The color of the text")]
public Color color = Color.white;
[Tooltip("The size of the font to use")]
public int fontSize = 14;
[Tooltip("The text to display")]
public string text = "";
}
}
#endif