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22 lines
427 B
C#
22 lines
427 B
C#
1 year ago
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namespace UnityEditor.Timeline
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{
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enum AttractedEdge
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{
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None,
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Left,
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Right
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}
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interface IAttractable
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{
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bool ShouldSnapTo(ISnappable snappable);
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double start { get; }
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double end { get; }
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}
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interface IAttractionHandler
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{
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void OnAttractedEdge(IAttractable attractable, ManipulateEdges manipulateEdges, AttractedEdge edge, double time);
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}
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}
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