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55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
1 year ago
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using UnityEditor.Timeline.Actions;
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using UnityEngine;
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namespace UnityEditor.Timeline
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{
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class DrillIntoClip : Manipulator
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{
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protected override bool DoubleClick(Event evt, WindowState state)
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{
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if (evt.button != 0)
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return false;
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var guiClip = PickerUtils.TopmostPickedItem() as TimelineClipGUI;
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if (guiClip == null)
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return false;
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if (!TimelineWindow.instance.state.editSequence.isReadOnly && (guiClip.clip.curves != null || guiClip.clip.animationClip != null))
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Invoker.Invoke<EditClipInAnimationWindow>(new[] { guiClip.clip });
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if (guiClip.supportsSubTimelines)
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Invoker.Invoke<EditSubTimeline>(new[] { guiClip.clip });
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return true;
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}
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}
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class ContextMenuManipulator : Manipulator
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{
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protected override bool MouseDown(Event evt, WindowState state)
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{
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if (evt.button == 1)
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ItemSelection.HandleSingleSelection(evt);
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return false;
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}
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protected override bool ContextClick(Event evt, WindowState state)
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{
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if (evt.alt)
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return false;
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var selectable = PickerUtils.TopmostPickedItem() as ISelectable;
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if (selectable != null && selectable.IsSelected())
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{
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SequencerContextMenu.ShowItemContextMenu(evt.mousePosition);
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return true;
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}
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return false;
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}
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}
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}
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