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22 lines
585 B
C#

1 year ago
using UnityEngine;
using UnityEditor;
using UnityEngine.Timeline;
using UnityEngine.Playables;
namespace UnityEditor.Timeline
{
static class TrackModifier
{
public static bool DeleteTrack(TimelineAsset timeline, TrackAsset track)
{
if (TimelineEditor.inspectedDirector != null)
{
TimelineUndo.PushUndo(TimelineEditor.inspectedDirector, L10n.Tr("Delete Track"));
TimelineEditor.inspectedDirector.ClearGenericBinding(track);
}
return timeline.DeleteTrack(track);
}
}
}