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40 lines
998 B
C#
40 lines
998 B
C#
1 year ago
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using System;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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interface ITimelineItem : IEquatable<ITimelineItem>
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{
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double start { get; set; }
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double end { get; }
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double duration { get; }
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TrackAsset parentTrack { get; set; }
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bool IsCompatibleWithTrack(TrackAsset track);
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void Delete();
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ITimelineItem CloneTo(TrackAsset parent, double time);
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void PushUndo(string operation);
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TimelineItemGUI gui { get; }
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}
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interface ITrimmable : ITimelineItem
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{
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void SetStart(double time, bool affectTimeScale);
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void SetEnd(double time, bool affectTimeScale);
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void TrimStart(double time);
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void TrimEnd(double time);
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}
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interface IBlendable : ITimelineItem
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{
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bool supportsBlending { get; }
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bool hasLeftBlend { get; }
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bool hasRightBlend { get; }
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double leftBlendDuration { get; }
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double rightBlendDuration { get; }
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}
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}
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