You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
37 lines
1.6 KiB
C#
37 lines
1.6 KiB
C#
1 year ago
|
using System.Collections.Generic;
|
||
|
using UnityEngine.Timeline;
|
||
|
|
||
|
namespace UnityEditor.Timeline.Actions
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Base class for a track action.
|
||
|
/// Inherit from this class to make an action that would react on selected tracks after a menu click and/or a key shortcut.
|
||
|
/// </summary>
|
||
|
/// <example>
|
||
|
/// Simple track Action example (with context menu and shortcut support).
|
||
|
/// <code source="../../DocCodeExamples/ActionExamples.cs" region="declare-sampleTrackAction" title="SampleTrackAction"/>
|
||
|
/// </example>
|
||
|
/// <remarks>
|
||
|
/// To add an action as a menu item in the Timeline context menu, add <see cref="MenuEntryAttribute"/> on the action class.
|
||
|
/// To make an action to react to a shortcut, use the Shortcut Manager API with <see cref="TimelineShortcutAttribute"/>.
|
||
|
/// <seealso cref="UnityEditor.ShortcutManagement.ShortcutAttribute"/>
|
||
|
/// </remarks>
|
||
|
[ActiveInMode(TimelineModes.Default)]
|
||
|
public abstract class TrackAction : IAction
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Execute the action.
|
||
|
/// </summary>
|
||
|
/// <param name="tracks">Tracks that will be used for the action. </param>
|
||
|
/// <returns>true if the action has been executed. false otherwise</returns>
|
||
|
public abstract bool Execute(IEnumerable<TrackAsset> tracks);
|
||
|
|
||
|
/// <summary>
|
||
|
/// Defines the validity of an Action for a given set of tracks.
|
||
|
/// </summary>
|
||
|
/// <param name="tracks">tracks that the action would act on.</param>
|
||
|
/// <returns>The validity of the set of tracks.</returns>
|
||
|
public abstract ActionValidity Validate(IEnumerable<TrackAsset> tracks);
|
||
|
}
|
||
|
}
|