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18 lines
371 B
C#

1 year ago
using UnityEngine;
using UnityEngine.Timeline;
namespace DocCodeExamples
{
class TrackAssetExamples_HideAPI
{
#region declare-trackAssetExample
[TrackColor(1, 0, 0)]
[TrackBindingType(typeof(Animator))]
[TrackClipType(typeof(AnimationClip))]
public class CustomAnimationTrack : TrackAsset { }
#endregion
}
}