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37 lines
886 B
C#
37 lines
886 B
C#
1 year ago
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using NUnit.Framework.Interfaces;
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namespace UnityEngine.TestTools.TestRunner.Callbacks
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{
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internal class TestResultRendererCallback : MonoBehaviour, ITestRunnerListener
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{
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private TestResultRenderer m_ResultRenderer;
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public void RunStarted(ITest testsToRun)
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{
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}
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public void RunFinished(ITestResult testResults)
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{
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if (Camera.main == null)
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{
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gameObject.AddComponent<Camera>();
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}
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m_ResultRenderer = new TestResultRenderer(testResults);
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m_ResultRenderer.ShowResults();
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}
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public void OnGUI()
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{
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if (m_ResultRenderer != null)
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m_ResultRenderer.Draw();
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}
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public void TestStarted(ITest test)
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{
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}
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public void TestFinished(ITestResult result)
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{
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}
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}
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}
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