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37 lines
1.9 KiB
C#
37 lines
1.9 KiB
C#
1 year ago
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using System;
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namespace UnityEngine.TestTools
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{
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/// <summary>
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/// The presence of this attribute will cause the test runner to require that every single log is expected. By
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/// default, the runner will only automatically fail on any error logs, so this adds warnings and infos as well.
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/// It is the same as calling `LogAssert.NoUnexpectedReceived()` at the bottom of every affected test.
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///
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/// This attribute can be applied to test assemblies (will affect every test in the assembly), fixtures (will
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/// affect every test in the fixture), or on individual test methods. It is also automatically inherited from base
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/// fixtures.
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///
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/// The MustExpect property (on by default) lets you selectively enable or disable the higher level value. For
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/// example when migrating an assembly to this more strict checking method, you might attach
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/// `[assembly:TestMustExpectAllLogs]` to the assembly itself, but then whitelist failing fixtures and test methods
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/// with `[TestMustExpectAllLogs(MustExpect=false)]` until they can be migrated. This also means new tests in that
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/// assembly would be required to have the more strict checking.
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/// </summary>
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[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class | AttributeTargets.Method)]
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public class TestMustExpectAllLogsAttribute : Attribute
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{
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/// <summary>
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/// Initializes and returns an instance of TestMustExpectAllLogsAttribute.
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/// </summary>
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/// <param name="mustExpect">
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/// A value indicating whether the test must expect all logs.
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/// </param>
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public TestMustExpectAllLogsAttribute(bool mustExpect = true)
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=> MustExpect = mustExpect;
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/// <summary>
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/// Returns the flag of whether the test must expect all logs.
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/// </summary>
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public bool MustExpect { get; }
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}
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}
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