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41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
1 year ago
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using System.IO;
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#if UNITY_2020_1_OR_NEWER
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using UnityEditor.PackageManager;
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#endif
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namespace Packages.Rider.Editor.ProjectGeneration
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{
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internal static class PackageManagerTracker
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{
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private static bool HasManifestJsonLastWriteTimeChanged()
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{
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if (!LastWriteTracker.IsUnityCompatible()) return false;
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var directoryInfo = new DirectoryInfo(Directory.GetCurrentDirectory());
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var manifestFile = new FileInfo(Path.Combine(directoryInfo.FullName, "Packages/manifest.json"));
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if (manifestFile.Exists)
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{
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// for the manifest.json, we store the LastWriteTime here
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var res = manifestFile.LastWriteTime > RiderScriptEditorPersistedState.instance.ManifestJsonLastWrite;
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if (res) RiderScriptEditorPersistedState.instance.ManifestJsonLastWrite = manifestFile.LastWriteTime;
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return res;
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}
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return false;
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}
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/// <summary>
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/// If the manifest.json was changed outside Unity and Rider calls Unity to Refresh, we should call PM to Refresh its state also
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/// </summary>
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/// <param name="checkProjectFiles"></param>
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internal static void SyncIfNeeded(bool checkProjectFiles)
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{
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#if UNITY_2020_1_OR_NEWER
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if (checkProjectFiles && HasManifestJsonLastWriteTimeChanged())
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{
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Client.Resolve();
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}
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#endif
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}
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}
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}
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