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25 lines
1.0 KiB
C#

1 year ago
using System;
using System.Collections.Generic;
using UnityEditor.Compilation;
namespace Packages.Rider.Editor.ProjectGeneration
{
internal interface IAssemblyNameProvider
{
string[] ProjectSupportedExtensions { get; }
string ProjectGenerationRootNamespace { get; }
ProjectGenerationFlag ProjectGenerationFlag { get; }
string GetAssemblyNameFromScriptPath(string path);
string GetProjectName(string name, string[] defines);
bool IsInternalizedPackagePath(string path);
IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution);
IEnumerable<string> GetAllAssetPaths();
UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath);
ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories);
IEnumerable<string> GetRoslynAnalyzerPaths();
void ToggleProjectGeneration(ProjectGenerationFlag preference);
void ResetPackageInfoCache();
void ResetAssembliesCache();
}
}