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66 lines
2.6 KiB
C#

1 year ago
using System;
using System.ComponentModel;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace Timeline.Samples
{
// Represents the serialized data for a clip on the Tween track
[Serializable]
[DisplayName("Tween Clip")]
public class TweenClip : PlayableAsset, ITimelineClipAsset, IPropertyPreview
{
public ExposedReference<Transform> startLocation;
public ExposedReference<Transform> endLocation;
[Tooltip("Changes the position of the assigned object")]
public bool shouldTweenPosition = true;
[Tooltip("Changes the rotation of the assigned object")]
public bool shouldTweenRotation = true;
[Tooltip("Only keys in the [0,1] range will be used")]
public AnimationCurve curve = AnimationCurve.EaseInOut(0.0f, 0.0f, 1.0f, 1.0f);
// Implementation of ITimelineClipAsset. This specifies the capabilities of this timeline clip inside the editor.
public ClipCaps clipCaps
{
get { return ClipCaps.Blending; }
}
// Creates the playable that represents the instance of this clip.
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
{
// create a new TweenBehaviour
ScriptPlayable<TweenBehaviour> playable = ScriptPlayable<TweenBehaviour>.Create(graph);
TweenBehaviour tween = playable.GetBehaviour();
// set the behaviour's data
tween.startLocation = startLocation.Resolve(graph.GetResolver());
tween.endLocation = endLocation.Resolve(graph.GetResolver());
tween.curve = curve;
tween.shouldTweenPosition = shouldTweenPosition;
tween.shouldTweenRotation = shouldTweenRotation;
return playable;
}
// Defines which properties are changed by this playable. Those properties will be reverted in editmode
// when Timeline's preview is turned off.
public void GatherProperties(PlayableDirector director, IPropertyCollector driver)
{
const string kLocalPosition = "m_LocalPosition";
const string kLocalRotation = "m_LocalRotation";
driver.AddFromName<Transform>(kLocalPosition + ".x");
driver.AddFromName<Transform>(kLocalPosition + ".y");
driver.AddFromName<Transform>(kLocalPosition + ".z");
driver.AddFromName<Transform>(kLocalRotation + ".x");
driver.AddFromName<Transform>(kLocalRotation + ".y");
driver.AddFromName<Transform>(kLocalRotation + ".z");
driver.AddFromName<Transform>(kLocalRotation + ".w");
}
}
}