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32 lines
859 B
C#

1 year ago
using System;
namespace UnityEngine.Timeline
{
/// <summary>
/// Use these flags to specify the notification behaviour.
/// </summary>
/// <see cref="UnityEngine.Playables.INotification"/>
[Flags]
[Serializable]
public enum NotificationFlags : short
{
/// <summary>
/// Use this flag to send the notification in Edit Mode.
/// </summary>
/// <remarks>
/// Sent on discontinuous jumps in time.
/// </remarks>
TriggerInEditMode = 1 << 0,
/// <summary>
/// Use this flag to send the notification if playback starts after the notification time.
/// </summary>
Retroactive = 1 << 1,
/// <summary>
/// Use this flag to send the notification only once when looping.
/// </summary>
TriggerOnce = 1 << 2,
}
}