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43 lines
966 B
C#

1 year ago
using System;
using UnityEngine;
namespace TMPro
{
// Base class inherited by the various TextMeshPro Assets.
[Serializable]
public abstract class TMP_Asset : ScriptableObject
{
/// <summary>
/// Instance ID of the TMP Asset
/// </summary>
public int instanceID
{
get
{
if (m_InstanceID == 0)
m_InstanceID = GetInstanceID();
return m_InstanceID;
}
}
private int m_InstanceID;
/// <summary>
/// HashCode based on the name of the asset.
/// </summary>
public int hashCode;
/// <summary>
/// The material used by this asset.
/// </summary>
public Material material;
/// <summary>
/// HashCode based on the name of the material assigned to this asset.
/// </summary>
public int materialHashCode;
}
}