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30 lines
779 B
C#

1 year ago
namespace UnityEditor.TestTools.CodeCoverage
{
/// <summary>
/// The verbosity level used in editor and console logs.
/// </summary>
public enum LogVerbosityLevel
{
/// <summary>
/// All logs will be printed in Verbose.
/// </summary>
Verbose = 0,
/// <summary>
/// Logs, Warnings and Errors will be printed in Info.
/// </summary>
Info = 1,
/// <summary>
/// Warnings and Errors will be printed in Warning.
/// </summary>
Warning = 2,
/// <summary>
/// Only Errors will be printed in Error.
/// </summary>
Error = 3,
/// <summary>
/// No logs will be printed in Off.
/// </summary>
Off = 4
}
}