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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.TestTools.CodeCoverage
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{
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[Serializable]
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internal class CoverageEventDataImplementation
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{
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[SerializeField]
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private SessionMode m_CoverageSessionMode;
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[SerializeField]
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private List<string> m_CoverageSessionResultPaths;
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public void StartSession(SessionMode coverageSessionMode)
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{
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m_CoverageSessionMode = coverageSessionMode;
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m_CoverageSessionResultPaths = new List<string>();
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}
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public void AddSessionResultPath(string path)
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{
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if (m_CoverageSessionResultPaths != null)
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{
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m_CoverageSessionResultPaths.Add(path);
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}
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}
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public SessionMode CoverageSessionMode
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{
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get { return m_CoverageSessionMode; }
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}
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public List<string> CoverageSessionResultPaths
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{
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get { return m_CoverageSessionResultPaths; }
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}
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}
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[Serializable]
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internal class CoverageEventData : ScriptableSingleton<CoverageEventData>
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{
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[SerializeField]
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private CoverageEventDataImplementation m_CoverageEventDataImplementation = null;
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protected CoverageEventData() : base()
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{
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m_CoverageEventDataImplementation = new CoverageEventDataImplementation();
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}
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public void StartSession(SessionMode coverageSessionMode)
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{
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m_CoverageEventDataImplementation.StartSession(coverageSessionMode);
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}
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public void AddSessionResultPath(string path)
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{
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m_CoverageEventDataImplementation.AddSessionResultPath(path);
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}
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public SessionEventInfo GetCoverageSessionInfo()
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{
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SessionEventInfo info = new SessionEventInfo(m_CoverageEventDataImplementation.CoverageSessionMode, m_CoverageEventDataImplementation.CoverageSessionResultPaths);
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return info;
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}
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}
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}
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