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using UnityEditor.TestTools.CodeCoverage.Analytics;
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using UnityEngine;
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namespace UnityEditor.TestTools.CodeCoverage
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{
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internal class PathToAddDropDownMenu
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{
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GenericMenu m_Menu;
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string m_PathsToFilter;
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readonly PathToAddHandler m_AddPathToIncludeHandler;
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readonly PathToAddHandler m_AddPathToExcludeHandler;
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readonly PathFilterType m_PathFilterType;
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static class Styles
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{
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public static readonly GUIContent AddFolderLabel = EditorGUIUtility.TrTextContent("Add Folder");
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public static readonly GUIContent AddFileLabel = EditorGUIUtility.TrTextContent("Add File");
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}
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public PathToAddDropDownMenu(CodeCoverageWindow parent, PathFilterType type)
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{
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m_PathFilterType = type;
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m_AddPathToIncludeHandler = new PathToAddHandler(parent, PathFilterType.Include);
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m_AddPathToExcludeHandler = new PathToAddHandler(parent, PathFilterType.Exclude);
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}
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private void PopulateMenu()
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{
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m_Menu = new GenericMenu();
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m_Menu.AddItem(Styles.AddFolderLabel, false, () => AddFolder());
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m_Menu.AddItem(Styles.AddFileLabel, false, () => AddFile());
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}
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public void Show(Rect position, string pathsToFilter)
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{
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m_PathsToFilter = pathsToFilter;
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PopulateMenu();
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m_Menu.DropDown(position);
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}
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private void AddFolder()
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{
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if (m_PathFilterType == PathFilterType.Include)
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{
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CoverageAnalytics.instance.CurrentCoverageEvent.selectAddFolder_IncludedPaths = true;
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m_AddPathToIncludeHandler.BrowseForDir(m_PathsToFilter);
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}
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else
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{
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CoverageAnalytics.instance.CurrentCoverageEvent.selectAddFolder_ExcludedPaths = true;
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m_AddPathToExcludeHandler.BrowseForDir(m_PathsToFilter);
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}
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}
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private void AddFile()
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{
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if (m_PathFilterType == PathFilterType.Include)
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{
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CoverageAnalytics.instance.CurrentCoverageEvent.selectAddFile_IncludedPaths = true;
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m_AddPathToIncludeHandler.BrowseForFile(m_PathsToFilter);
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}
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else
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{
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CoverageAnalytics.instance.CurrentCoverageEvent.selectAddFile_ExcludedPaths = true;
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m_AddPathToExcludeHandler.BrowseForFile(m_PathsToFilter);
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}
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}
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}
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}
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