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28 lines
1.0 KiB
C#

1 year ago
using UnityEngine;
namespace UnityEditor.TestTools.CodeCoverage
{
internal class CoverageSettings
{
public const string ReportFolderName = "Report";
public const string ReportHistoryFolderName = "Report-history";
public const string PackageName = "Code Coverage";
public string rootFolderPath;
public string rootFolderName = "CodeCoverage";
public string resultsPathFromCommandLine;
public string resultsFileName = "TestCoverageResults";
public string resultsFileExtension;
public string resultsFolderSuffix;
public string resultsFolderPath;
public string resultsRootFolderPath;
public string resultsFilePath;
public string historyPathFromCommandLine;
public string historyFolderPath;
public string overrideIncludeAssemblies;
public bool overrideGenerateHTMLReport = false;
public bool hasPersistentRunData = true;
public bool resetCoverageData = true;
public bool revealReportInFinder = true;
}
}