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37 lines
906 B
C#
37 lines
906 B
C#
1 year ago
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using System.IO;
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using NUnit.Framework;
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using UnityEditor.SettingsManagement;
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using Directory = UnityEngine.Windows.Directory;
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namespace UnityEngine.SettingsManagement.EditorTests
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{
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public class TestProjectUserSettings : SettingsTestBase
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{
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Settings m_Settings;
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ISettingsRepository m_UserSettingsRepo;
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[SetUp]
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public void Setup()
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{
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m_Settings = new Settings(new [] { m_UserSettingsRepo = new ProjectUserSettings(k_PackageName) });
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m_Settings.Save();
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}
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[TearDown]
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public void Cleanup()
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{
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var dir = Path.GetDirectoryName(m_UserSettingsRepo.path);
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if(Directory.Exists(dir))
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Directory.Delete(dir);
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}
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[Test]
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public void ProjectUserSettings_IsCreatedAtCorrectPath()
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{
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var expectedPath = $"UserSettings/Packages/{k_PackageName}/Settings.json";
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Assert.That(m_UserSettingsRepo.path, Is.EqualTo(expectedPath));
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Assert.That(File.Exists(expectedPath));
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}
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}
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}
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