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57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class TigerInteraction : MonoBehaviour
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{
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private Camera cam;
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[SerializeField]
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private float distance = 5f;
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[SerializeField]
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private LayerMask mask;
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private PlayerUI playerUI;
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public GameObject tiger;
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public GameObject maincam, gamecam;
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public bool GameState = true;
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// Start is called before the first frame update
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void Start()
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{
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cam = GetComponent<FPSController>().m_fpsCamera;
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playerUI= GetComponent<PlayerUI>();
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}
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// Update is called once per frame
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void Update()
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{
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tiger.SetActive(GameState);
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Ray ray = new Ray(cam.transform.position, cam.transform.forward);
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playerUI.UpdateText(string.Empty);
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Debug.DrawRay(ray.origin, ray.direction * distance);
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RaycastHit hitInfo;
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if (Physics.Raycast(ray, out hitInfo, distance, mask))
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{
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if (hitInfo.collider.GetComponent<Interactable>() != null)
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{
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playerUI.UpdateText(hitInfo.collider.GetComponent<Interactable>().message);
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}
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if (Input.GetKey(KeyCode.E))
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{
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if (hitInfo.collider.GetComponent<Interactable>() != null)
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{
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Cursor.lockState = CursorLockMode.None;
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Cursor.visible = true;
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hitInfo.collider.GetComponent<Interactable>().BaseInteract();
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GameState = false;
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maincam.SetActive(false);
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gamecam.SetActive(true);
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}
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}
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}
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}
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}
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