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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FanRotate : MonoBehaviour
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{
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private float spinSpeed = 500.0f;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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transform.Rotate(0,0, spinSpeed * Time.deltaTime);
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}
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}
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