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1078 lines
113 KiB
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1078 lines
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<Reference Include="System.Xml.XPath">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
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<Reference Include="System.Xml.XPath.XDocument">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
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<Reference Include="mscorlib">
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<Reference Include="System.Drawing">
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<Reference Include="System.Xml">
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="UnityEngine.UI.Player.csproj">
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<Project>{69214D77-855E-B65C-2201-46A281361C7A}</Project>
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<Name>UnityEngine.UI.Player</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="GenerateTargetFrameworkMonikerAttribute" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
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|
<Target Name="BeforeBuild">
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|
</Target>
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<Target Name="AfterBuild">
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|
</Target>
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-->
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</Project>
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