You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

72 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PipeScript : MonoBehaviour
{
int[] rotations = {0, 90, 180, 270};
[SerializeField] float PipeType;
public int correctRotation;
[SerializeField]bool isPlaced = false;
GameManager gameManager;
private void Awake(){
gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
}
private void Start()
{
int rand = Random.Range(1, rotations.Length-1);
transform.eulerAngles = new Vector3(0, 0, rotations[rand]);
if(PipeType == 1){
if((transform.eulerAngles.z == correctRotation || transform.eulerAngles.z == correctRotation - 180 || transform.eulerAngles.z == correctRotation + 180) && !isPlaced){
isPlaced = true;
gameManager.CorrectMove();
}
}
if(transform.eulerAngles.z == correctRotation && !isPlaced){
isPlaced = true;
gameManager.CorrectMove();
}
}
private void Update()
{
//Debug.Log("Running");
}
private void OnMouseDown()
{
transform.Rotate(new Vector3(0,0,90));
transform.eulerAngles = new Vector3(0, 0, Mathf.Round(transform.eulerAngles.z));
// if(PipeType == 2){
// Debug.Log(transform.eulerAngles.z);
// }
if(PipeType == 1){
if((transform.eulerAngles.z == correctRotation || transform.eulerAngles.z == correctRotation - 180 || transform.eulerAngles.z == correctRotation + 180) && !isPlaced){
isPlaced = true;
gameManager.CorrectMove();
}
else if(isPlaced){
isPlaced = false;
gameManager.WrongMove();
}
}
else{
if(transform.eulerAngles.z == correctRotation && !isPlaced){
isPlaced = true;
gameManager.CorrectMove();
}
else if(isPlaced){
isPlaced = false;
gameManager.WrongMove();
}
}
}
}