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</Reference>
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<Reference Include="System.Data">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
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</Reference>
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<Reference Include="System">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
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</Reference>
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<Reference Include="System.Drawing">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
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</Reference>
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<Reference Include="System.IO.Compression.FileSystem">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
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</Reference>
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<Reference Include="System.Net">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
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</Reference>
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<Reference Include="System.Numerics">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
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</Reference>
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<Reference Include="System.Runtime.Serialization">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
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</Reference>
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<Reference Include="System.ServiceModel.Web">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
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</Reference>
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<Reference Include="System.Transactions">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
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</Reference>
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<Reference Include="System.Web">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
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</Reference>
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<Reference Include="System.Windows">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.Serialization">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="Unity.VisualScripting.Core.Player.csproj">
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<Project>{9942064B-AAD8-2C9D-DEF2-CFEB3FB4D5C4}</Project>
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<Name>Unity.VisualScripting.Core.Player</Name>
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</ProjectReference>
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<ProjectReference Include="UnityEngine.UI.Player.csproj">
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|
<Project>{69214D77-855E-B65C-2201-46A281361C7A}</Project>
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<Name>UnityEngine.UI.Player</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="GenerateTargetFrameworkMonikerAttribute" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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