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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
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</Reference>
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<Reference Include="System.ValueTuple">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.ReaderWriter">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XDocument">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XmlDocument">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XmlSerializer">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XPath">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XPath.XDocument">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="Unity.VisualScripting.Core.csproj">
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<Project>{95E85383-4C5C-2034-1B3E-45E6CC5CDE44}</Project>
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<Name>Unity.VisualScripting.Core</Name>
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</ProjectReference>
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<ProjectReference Include="UnityEditor.UI.csproj">
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<Project>{50FE6FF8-DDBA-5ACD-9198-560A07818896}</Project>
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<Name>UnityEditor.UI</Name>
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</ProjectReference>
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<ProjectReference Include="UnityEngine.UI.csproj">
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<Project>{613F302E-43E2-B6E4-475E-3DFDCEE6B14B}</Project>
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<Name>UnityEngine.UI</Name>
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</ProjectReference>
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<ProjectReference Include="UnityEngine.TestRunner.csproj">
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<Project>{9B672E4C-2293-D281-FF5A-F670A218CC0D}</Project>
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<Name>UnityEngine.TestRunner</Name>
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</ProjectReference>
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<ProjectReference Include="UnityEditor.TestRunner.csproj">
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<Project>{FA80E2BC-F74F-F601-7853-B8014EC8340A}</Project>
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<Name>UnityEditor.TestRunner</Name>
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</ProjectReference>
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</ItemGroup>
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|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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|
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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