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43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
2 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GameManager : MonoBehaviour
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{
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public GameObject PipesHolder;
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public GameObject[] Pipes;
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public GameObject maincam, gamecam;
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[SerializeField]int correctedPipe = 0;
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[SerializeField]int totalPipes = 0;
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// Start is called before the first frame update
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void Start()
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{
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totalPipes = PipesHolder.transform.childCount-2;
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Pipes = new GameObject[totalPipes];
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for(int i = 0 ; i < Pipes.Length ; i++)
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{
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Pipes[i] = PipesHolder.transform.GetChild(i).gameObject;
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}
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}
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// Update is called once per frame
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public void CorrectMove(){
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correctedPipe++;
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if(correctedPipe == totalPipes){
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Cursor.lockState = CursorLockMode.Locked;
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Cursor.visible = false;
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maincam.SetActive(true);
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gamecam.SetActive(false);
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}
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}
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public void WrongMove(){
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correctedPipe--;
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}
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}
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