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</Reference>
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<Reference Include="System.Threading.Overlapped">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
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<Reference Include="System.Threading.Tasks">
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</Reference>
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<Reference Include="System.Threading.Tasks.Extensions">
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<Reference Include="System.Threading.Tasks.Parallel">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
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<Reference Include="System.Threading.Thread">
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</Reference>
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<Reference Include="System.Threading.ThreadPool">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
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</Reference>
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<Reference Include="System.Threading.Timer">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.ReaderWriter">
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</Reference>
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<Reference Include="System.Xml.XDocument">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XmlDocument">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XmlSerializer">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XPath">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XPath.XDocument">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
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</Reference>
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<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
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</Reference>
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<Reference Include="mscorlib">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
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</Reference>
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<Reference Include="System.ComponentModel.Composition">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
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</Reference>
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<Reference Include="System.Core">
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</Reference>
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<Reference Include="System.Data">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
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</Reference>
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<Reference Include="System">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
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</Reference>
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<Reference Include="System.Drawing">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
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</Reference>
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<Reference Include="System.IO.Compression.FileSystem">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
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</Reference>
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<Reference Include="System.Net">
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<Reference Include="System.Numerics">
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</Reference>
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<Reference Include="System.Runtime.Serialization">
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</Reference>
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<Reference Include="System.ServiceModel.Web">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
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</Reference>
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<Reference Include="System.Transactions">
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</Reference>
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<Reference Include="System.Web">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
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</Reference>
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<Reference Include="System.Windows">
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</Reference>
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<Reference Include="System.Xml">
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</Reference>
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<Reference Include="System.Xml.Linq">
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</Reference>
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<Reference Include="System.Xml.Serialization">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.21f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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|
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<ProjectReference Include="UnityEditor.UI.csproj">
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|
|
|
<Project>{50FE6FF8-DDBA-5ACD-9198-560A07818896}</Project>
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<Name>UnityEditor.UI</Name>
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</ProjectReference>
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<ProjectReference Include="UnityEngine.UI.csproj">
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<Project>{613F302E-43E2-B6E4-475E-3DFDCEE6B14B}</Project>
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<Name>UnityEngine.UI</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="GenerateTargetFrameworkMonikerAttribute" />
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|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
|
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
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|
|
<Target Name="BeforeBuild">
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|
|
</Target>
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|
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|
<Target Name="AfterBuild">
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|
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</Target>
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|
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|
|
-->
|
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|
|
</Project>
|