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<ItemGroup>
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<Project>{8555904B-09C4-A3EB-B20C-4CB688B74E0A}</Project>
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<Name>Unity.PlasticSCM.Editor</Name>
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<Name>UnityEditor.UI</Name>
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<Project>{613F302E-43E2-B6E4-475E-3DFDCEE6B14B}</Project>
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<Name>UnityEngine.UI</Name>
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<Project>{9B672E4C-2293-D281-FF5A-F670A218CC0D}</Project>
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<Name>UnityEngine.TestRunner</Name>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="GenerateTargetFrameworkMonikerAttribute" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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|
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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